Description: Battle City game, with C++ development, personal feeling effect can be, share it, and we will study together.
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File list (Check if you may need any files):
BattleCity\BattleCity.dsp
..........\BattleCity.rc
..........\Game.cpp
..........\Game.h
..........\graphics\bonus.bmp
..........\........\bore.bmp
..........\........\bullet.bmp
..........\........\enemy.bmp
..........\........\explode1.bmp
..........\........\explode2.bmp
..........\........\flag.bmp
..........\........\gameover.bmp
..........\........\misc.bmp
..........\........\num.bmp
..........\........\player1.bmp
..........\........\player2.bmp
..........\........\shield.bmp
..........\........\splash.bmp
..........\........\tile.bmp
..........\Input.cpp
..........\Input.h
..........\map\level1.map
..........\...\level10.map
..........\...\level11.map
..........\...\level12.map
..........\...\level13.map
..........\...\level14.map
..........\...\level15.map
..........\...\level16.map
..........\...\level17.map
..........\...\level18.map
..........\...\level19.map
..........\...\level2.map
..........\...\level20.map
..........\...\level3.map
..........\...\level4.map
..........\...\level5.map
..........\...\level6.map
..........\...\level7.map
..........\...\level8.map
..........\...\level9.map
..........\Plane.cpp
..........\Plane.h
..........\res\tank.ico
..........\resource.h
..........\sound\Bang.wav
..........\.....\Fanfare.wav
..........\.....\Gunfire.wav
..........\.....\hit.wav
..........\.....\Peow.wav
..........\Sound.cpp
..........\Sound.h
..........\Sprite.cpp
..........\Sprite.h
..........\wavread.cpp
..........\wavread.h
..........\Debug
..........\graphics
..........\map
..........\Release
..........\res
..........\sound
BattleCity