Description: This example is used to achieve texture blending, you can very good group for beginners to understand the mix of Dx
To Search:
File list (Check if you may need any files):
D3D11Blend\D3D11Blend.sdf
..........\D3D11Blend.sln
..........\D3D11Blend.v12.suo
..........\D3D11Blend
..........\..........\blend.cod
..........\..........\Blend.cpp
..........\..........\blend.fx
..........\..........\Blend.h
..........\..........\D3D11Blend.vcxproj
..........\..........\D3D11Blend.vcxproj.filters
..........\..........\Debug
..........\..........\.....\Blend.obj
..........\..........\.....\D3D11Blend.Build.CppClean.log
..........\..........\.....\D3D11Blend.exe.intermediate.manifest
..........\..........\.....\D3D11Blend.log
..........\..........\.....\D3D11Blend.tlog
..........\..........\.....\...............\CL.read.1.tlog
..........\..........\.....\...............\CL.write.1.tlog
..........\..........\.....\...............\custombuild.read.1.tlog
..........\..........\.....\...............\custombuild.write.1.tlog
..........\..........\.....\...............\D3D11Blend.lastbuildstate
..........\..........\.....\...............\link.read.1.tlog
..........\..........\.....\...............\link.write.1.tlog
..........\..........\.....\...............\mt.read.1.tlog
..........\..........\.....\...............\mt.write.1.tlog
..........\..........\.....\main.obj
..........\..........\.....\vc120.idb
..........\..........\.....\vc120.pdb
..........\..........\main.cpp
..........\..........\tree1.dds
..........\..........\WireFence.dds
..........\Debug
..........\.....\D3D11Blend.exe
..........\.....\D3D11Blend.exe.manifest
..........\.....\D3D11Blend.ilk
..........\.....\D3D11Blend.pdb
..........\tree1.dds