Description: Use jogl painting, mainly to draw a 2D graphics on the desktop draw some things like balls, for beginners to learn
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CGPartII.stud.tu\CGPartII\build\classes\AnimatedRoomScene$1.class
................\........\.....\.......\AnimatedRoomScene$2.class
................\........\.....\.......\AnimatedRoomScene$AngleChanger.class
................\........\.....\.......\Camera.class
................\........\.....\.......\chapter4\TransformedRectangles.class
................\........\.....\.......\ex43$1.class
................\........\.....\.......\ex43$2.class
................\........\.....\.......\ex43$AngleChanger.class
................\........\.....\.......\ex43.class
................\........\.....\.......\..ercises\ex42.class
................\........\.....\.......\.........\ex43$1.class
................\........\.....\.......\.........\ex43$2.class
................\........\.....\.......\.........\ex43$AngleChanger.class
................\........\.....\.......\.........\ex43.class
................\........\.....\.......\Point3D.class
................\........\.....\.......\RoomSceneGraph.class
................\........\.....\.......\RoomSceneWithCamera$1.class
................\........\.....\.......\RoomSceneWithCamera$2.class
................\........\.....\.......\RoomSceneWithCamera$3.class
................\........\.....\.......\RoomSceneWithCamera$CameraMover.class
................\........\.....\.......\RoomSceneWithCamera$MoveListener.class
................\........\.....\.......\RoomSceneWithCamera.class
................\........\.....\.......\samples\AnimatedRoomScene$1.class
................\........\.....\.......\.......\AnimatedRoomScene$2.class
................\........\.....\.......\.......\AnimatedRoomScene$AngleChanger.class
................\........\.....\.......\.......\AnimatedRoomScene.class
................\........\.....\.......\.......\ex42.class
................\........\.....\.......\.......\ex43$1.class
................\........\.....\.......\.......\ex43$2.class
................\........\.....\.......\.......\ex43$AngleChanger.class
................\........\.....\.......\.......\ex43.class
................\........\.....\.......\.......\RoomScene.class
................\........\.....\.......\.cenegraph\GLCameraNode.class
................\........\.....\.......\..........\GLConeNode$1.class
................\........\.....\.......\..........\GLConeNode.class
................\........\.....\.......\..........\GLCubeNode$1.class
................\........\.....\.......\..........\GLCubeNode.class
................\........\.....\.......\..........\GLCylinderNode$1.class
................\........\.....\.......\..........\GLCylinderNode.class
................\........\.....\.......\..........\GLDirectionalLightNode.class
................\........\.....\.......\..........\GLDodecahedronNode$1.class
................\........\.....\.......\..........\GLDodecahedronNode.class
................\........\.....\.......\..........\GLIcosahedronNode$1.class
................\........\.....\.......\..........\GLIcosahedronNode.class
................\........\.....\.......\..........\GLLightNode.class
................\........\.....\.......\..........\GLNode.class
................\........\.....\.......\..........\GLOctahedronNode$1.class
................\........\.....\.......\..........\GLOctahedronNode.class
................\........\.....\.......\..........\GLParentable.class
................\........\.....\.......\..........\GLPointLightNode.class
................\........\.....\.......\..........\GLRenderable.class
................\........\.....\.......\..........\GLRenderableNode.class
................\........\.....\.......\..........\GLSceneGraph.class
................\........\.....\.......\..........\GLSphereNode$1.class
................\........\.....\.......\..........\GLSphereNode.class
................\........\.....\.......\..........\GLSpotLightNode.class
................\........\.....\.......\..........\GLTeapotNode$1.class
................\........\.....\.......\..........\GLTeapotNode.class
................\........\.....\.......\..........\GLTetrahedronNode$1.class
................\........\.....\..