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Title: 98026493RayTracing Download
 Description: 光线跟踪是一种真实地显示物体的方法,该方法由Apple在1968年提出。光线跟踪方法沿着到达视点的光线的反方向跟踪,经过屏幕上每一个象素,找出与视线相交的物体表面点P0,并继续跟踪,找出影响P0点光强的所有光源,从而算出P0点上精确的光线强度,在材质编辑中经常用来表现镜面效果。光线跟踪或 称光迹追踪是计算机图形学的核心算法之一。在算法中,光线从光源被抛射出来,当他们经过物体表面的时候,对他们应用种种符合物理光学定律的变换。最终,光线进入虚拟的摄像机底片中,图片被生成出来。
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RayTracing\Clipp2D.cpp
..........\Clipp3D.cpp
..........\Clipper.h
..........\Colour.cpp
..........\Colour.h
..........\data.cpp
..........\data.h
..........\EngBase.cpp
..........\EngBcub.cpp
..........\Engine.h
..........\EngPoly.cpp
..........\Graphics.cpp
..........\Graphics.h
..........\GraphicsBase.cpp
..........\GraphicsPoly.cpp
..........\GraphicsText.cpp
..........\RayTracing.cpp
..........\RayTracing.dsp
..........\RayTracing.dsw
..........\RayTracing.h
..........\RayTracing.ncb
..........\RayTracing.opt
..........\RayTracing.plg
..........\Trace.cpp
..........\Trace.h
..........\TRACER.DAT
..........\TRACER.DAT.bak
..........\Trans.cpp
..........\Trans.h
..........\TransBs.cpp
..........\TransLn.cpp
..........\Vector.cpp
..........\Vector.h
RayTracing
    

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