Description: C++ programming based on the graphics processing procedures, to achieve the load and separation of the watermark
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数字水印\测试图片\baihuashan.JPG
........\........\cs.bmp
........\........\jpeg压缩攻击\Thumbs.db
........\........\............\添加隐性水印后图像2_JPEG_100.bmp
........\........\............\添加隐性水印后图像2_JPEG_100.JPG
........\........\............\添加隐性水印后图像2_JPEG_25.bmp
........\........\............\添加隐性水印后图像2_JPEG_25.JPG
........\........\............\添加隐性水印后图像2_JPEG_50.bmp
........\........\............\添加隐性水印后图像2_JPEG_50.JPG
........\........\............\添加隐性水印后图像2_JPEG_80.bmp
........\........\............\添加隐性水印后图像2_JPEG_80.JPG
........\........\............\生成水印100.bmp
........\........\............\生成水印25.bmp
........\........\............\生成水印50.bmp
........\........\............\生成水印80.bmp
........\........\Thumbs.db
........\........\剪切攻击\3.bmp
........\........\........\Thumbs.db
........\........\........\添加隐性水印后图像2.JPG
........\........\........\添加隐性水印后图像2剪切1.JPG
........\........\........\添加隐性水印后图像2剪切2.JPG
........\........\........\添加隐性水印后图像2剪切3.JPG
........\........\........\添加隐性水印后图像2剪切9.JPG
........\........\........\生成水印1.bmp
........\........\........\生成水印2.bmp
........\........\........\生成水印3.bmp
........\........\噪声攻击\Thumbs.db
........\........\........\添加隐性水印后图像2_NOISE_0.bmp
........\........\........\添加隐性水印后图像2_NOISE_0.JPG
........\........\........\添加隐性水印后图像2_NOISE_20.bmp
........\........\........\添加隐性水印后图像2_NOISE_20.JPG
........\........\........\添加隐性水印后图像2_NOISE_40.bmp
........\........\........\生成水印0.bmp
........\........\........\生成水印20.bmp
........\........\格式转换\Thumbs.db
........\........\........\添加隐性水印后图像2.GIF
........\........\........\添加隐性水印后图像2.JPG
........\........\........\添加隐性水印后图像2bmp.bmp
........\........\........\添加隐性水印后图像2bmp.JPG
........\........\........\添加隐性水印后图像2gif.JPG
........\........\........\添加隐性水印后图像2png.JPG
........\........\........\添加隐性水印后图像2png.PNG
........\........\........\添加隐性水印后图像2psd.jpg
........\........\........\添加隐性水印后图像2psd.psd
........\........\........\添加隐性水印后图像2真彩色bmp.bmp
........\........\........\添加隐性水印后图像2真彩色bmp.JPG
........\........\........\生成水印.bmp
........\........\........\生成水印256bmp.bmp
........\........\........\生成水印gif.bmp
........\........\........\生成水印png.bmp
........\........\........\生成水印psd.bmp
........\........\........\生成水印真彩色bmp.bmp
........\说明.txt
........\隐性水印MFC\WarterMark\extern.h
........\...........\..........\global.h
........\...........\..........\ImplicitWaterMark.cpp
........\...........\..........\ImplicitWaterMark.h
........\...........\..........\MainFrm.cpp
........\...........\..........\MainFrm.h
........\...........\..........\ReadMe.txt
........\...........\..........\res\Toolbar.bmp
........\...........\..........\...\WarterMark.ico
........\...........\..........\...\WarterMark.rc2
........\...........\..........\...\WarterMarkDoc.ico
........\...........\..........\Resource.h
........\...........\..........\StdAfx.cpp
........\...........\..........\StdAfx.h
........\...........\..........\WarterMark.aps
........\...........\..........\WarterMark.clw
........\...........\..........\WarterMark.cpp
........\...........\..........\WarterMark.dsp
........\...........\..........\WarterMark.dsw
........\...........\..........\WarterMark.h
........\...........\..........\WarterMark.ncb
........\...........\..........\WarterMark.opt
........\...........\..........\WarterMark.plg
........\...........\..........\WarterMark.rc
........\...........\..........\WarterMarkDoc.cpp
........\...........\..........\WarterMarkDoc.h
........\...........\..........\WarterMarkView.cpp
........\...........\..........\WarterMarkView.h
........\...........\..........\WarterMark_embd_dlg.cpp
........\...........\..........\WarterMark_embd_dlg.h
........\...........\..terMarkExtract\extern.h