Description: Yade is an extensible open-source framework for discrete numerical models, focused on Discrete Element Method. The
computation parts are written in c++ using flexible object model, allowing independent implementation of new alogrithms
and interfaces. Python is used for rapid and concise scene construction, simulation control, postprocessing and
debugging.
To Search:
File list (Check if you may need any files):
开源离散元软件YADE最新版本
..........................\pax_global_header
..........................\trunk-1.14.0
..........................\............\.gitignore
..........................\............\.mailmap
..........................\............\ChangeLog
..........................\............\cMake
..........................\............\CMakeLists.txt
..........................\............\cMake\CombineSources.cmake
..........................\............\.....\FindCGAL.cmake
..........................\............\.....\FindCholmod.cmake
..........................\............\.....\FindEigen3.cmake
..........................\............\.....\FindGL2PS.cmake
..........................\............\.....\Findglib2.cmake
..........................\............\.....\FindGMP.cmake
..........................\............\.....\FindGMPXX.cmake
..........................\............\.....\FindGTS.cmake
..........................\............\.....\FindLoki.cmake
..........................\............\.....\FindMetis.cmake
..........................\............\.....\FindNumPy.cmake
..........................\............\.....\FindOpenBlas.cmake
..........................\............\.....\FindPythonModule.cmake
..........................\............\.....\FindQGLVIEWER.cmake
..........................\............\.....\GetVersion.cmake
..........................\............\.....\GNUInstallDirs.cmake
..........................\............\core
..........................\............\....\Body.cpp
..........................\............\....\Body.hpp
..........................\............\....\BodyContainer.cpp
..........................\............\....\BodyContainer.hpp
..........................\............\....\Bound.hpp
..........................\............\....\Cell.cpp
..........................\............\....\Cell.hpp
..........................\............\....\Clump.cpp
..........................\............\....\Clump.hpp
..........................\............\....\corePlugins.cpp
..........................\............\....\Dispatcher.hpp
..........................\............\....\DisplayParameters.hpp
..........................\............\....\EnergyTracker.hpp
..........................\............\....\Engine.hpp
..........................\............\....\FileGenerator.cpp
..........................\............\....\FileGenerator.hpp
..........................\............\....\ForceContainer.hpp
..........................\............\....\FrontEnd.hpp
..........................\............\....\Functor.hpp
..........................\............\....\GLConfig.hpp
..........................\............\....\GlobalEngine.hpp
..........................\............\....\IGeom.hpp
..........................\............\....\Interaction.cpp
..........................\............\....\Interaction.hpp
..........................\............\....\InteractionContainer.cpp
..........................\............\....\InteractionContainer.hpp
..........................\............\....\IPhys.hpp
..........................\............\....\main
..........................\............\....\....\main.py.in
..........................\............\....\....\pyboot.cpp
..........................\............\....\....\yade-batch.in
..........................\............\....\Material.cpp
..........................\............\....\Material.hpp
..........................\............\....\Omega.cpp
..........................\............\....\Omega.hpp
..........................\............\....\PartialEngine.hpp
..........................\............\....\Scene.cpp
..........................\............\....\Scene.hpp
..........................\............\....\Shape.hpp
..........................\............\....\SimulationFlow.cpp
..........................\............\....\SimulationFlow.hpp
..........................\............\....\State.cpp
..........................\............\....\State.hpp
..........................\............\....\ThreadRunner.cpp
.......