Title:
correctedOpenGLProgramGuilde8thcode Download
Description: This code is based on the OpenGL Red Book eighth code on the order, fixed the following matters
1 fix compilation error
2 use a SLN file to load all the projects
3 fixed shader script path and resource path,
4 unified output path
The generated exe files are classified according to the compiled type, generated in different directories.
To Search:
File list (Check if you may need any files):
vermilion\loadtexture.cpp
.........\test\test.cpp
.........\....\test.vcxproj
.........\....\test.vcxproj.filters
.........\....\test.vcxproj.user
.........\vdds.cpp
.........\vermilion.vcxproj
.........\vermilion.vcxproj.filters
.........\vermilion.vcxproj.user
chapterall_vs2010.sln
Makefile
03\ch03_drawcommands\ch03_drawcommands.cpp
..\.................\ch03_drawcommands.vcproj
..\.................\ch03_drawcommands.vcxproj
..\.................\ch03_drawcommands.vcxproj.user
..\.....instancing\ch03_instancing.cpp
..\...............\ch03_instancing.vcproj
..\...............\vbm.cpp
..\...............\vbm.h
..\...............2\ch03_instancing2.cpp
..\................\ch03_instancing2.vcproj
..\................\ch03_instancing2.vcxproj
..\................\ch03_instancing2.vcxproj.user
..\................\vbm.cpp
..\................\vbm.h
..\...............3\ch03_instancing3.cpp
..\................\ch03_instancing3.vcproj
..\................\vbm.cpp
..\................\vbm.h
..\.....pointsprites\ch03_pointsprites.cpp
..\.................\ch03_pointsprites.vcxproj
..\.................\ch03_pointsprites.vcxproj.user
..\.................\pointsprites.fs.glsl
..\.................\pointsprites.vs.glsl
..\.................\pointsprites2.fs.glsl
..\.................\sprite.tga
..\.................\sprite2.tga
..\......rimitive_restart\ch03_primitive_restart.cpp
..\......................\ch03_primitive_restart.vcproj
..\......................\ch03_primitive_restart.vcxproj
..\......................\ch03_primitive_restart.vcxproj.user
..\......................\primitive_restart.fs.glsl
..\......................\primitive_restart.vs.glsl
..\.....xfb\ch03_xfb.cpp
..\........\ch03_xfb.vcproj
..\........\vbm.cpp
..\........\vbm.h
..\chapter03.sln
..\chapter03_vs2010.sln
.4\ch04_shadowmap\ch04_shadowmap.cpp
..\..............\ch04_shadowmap.vcproj
..\..............\ch04_shadowmap.vcxproj
..\..............\ch04_shadowmap.vcxproj.user
..\..............\shadowmap_scene.fs.glsl
..\..............\shadowmap_scene.vs.glsl
..\..............\shadowmap_shadow.fs.glsl
..\..............\shadowmap_shadow.vs.glsl
..\ch04_vs2008.sln
..\Gouraud\gouraud-float.cpp
..\.......\gouraud.cpp
..\.......\gouraud.frag
..\.......\gouraud.vert
..\.......\Makefile
.6\ch06_cube_map\ch06_cube_map.cpp
..\.............\ch06_cube_map.vcxproj
..\.............\ch06_cube_map.vcxproj.user
..\.....load_texture\ch06_load_texture.cpp
..\.................\ch06_load_texture.vcxproj
..\.................\ch06_load_texture.vcxproj.user
..\.....mipmap\ch06_mipmap.cpp
..\...........\ch06_mipmap.vcxproj
..\...........\ch06_mipmap.vcxproj.user
..\........_filters\ch06_mip_filters.cpp
..\................\ch06_mip_filters.vcxproj
..\................\ch06_mip_filters.vcxproj.user
..\......ulti_texture\ch06_multi_texture.cpp
..\..................\ch06_multi_texture.vcxproj
..\..................\ch06_multi_texture.vcxproj.user
..\.....static_texture\ch06_static_texture.cpp
..\...................\ch06_static_texture.vcxproj
..\...................\ch06_static_texture.vcxproj.user
..\.....texture_wrapping\ch06_texture_wrapping.cpp
..\.....................\ch06_texture_wrapping.vcxproj
..\.....................\ch06_texture_wrapping.vcxproj.user
..\.....volume_texture\ch06_volume_texture.cpp
..\...................\ch06_volume_texture.vcxproj
..\...................\ch06_volume_texture.vcxproj.user
..\chapter06_vs2010.sln
.8\ch08_lightmodels\ch08_lightmodels.cpp
..\................\ch08_lightmodels.vcxproj
..\................\ch08_lightmodels.vcxproj.user
..\chapter08_vs2010.sln
.9\Makefile
..\Simple\Makefile
..\......\simple.cont
..\......\simple.cpp
..\......\simple.eval
..\......\simple.frag
..\......\simple.vert
..\Teapot\Makefile