Description: c# programming to help beginners find the right resources, scripts, resources, etc.
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File list (Check if you may need any files):
Assets
......\.DS_Store
__MACOSX
........\Assets
........\......\._.DS_Store
Assets\BlurryRefraction
......\................\.DS_Store
__MACOSX\Assets\BlurryRefraction
........\......\................\._.DS_Store
Assets\BlurryRefraction\_BlurryRefraction.unity
......\................\_BlurryRefraction.unity.meta
......\................\_ReadMe.txt
......\................\_ReadMe.txt.meta
......\................\CommandBufferBlurRefraction.cs
......\................\CommandBufferBlurRefraction.cs.meta
......\................\GlassWithoutGrab.shader
......\................\GlassWithoutGrab.shader.meta
......\................\SeparableBlur.shader
......\................\SeparableBlur.shader.meta
__MACOSX\Assets\._BlurryRefraction
Assets\BlurryRefraction.meta
......\DeferredCustomLights
......\....................\_DeferredCustomLights.unity
......\....................\_DeferredCustomLights.unity.meta
......\....................\_ReadMe.txt
......\....................\_ReadMe.txt.meta
......\....................\CustomLight.cs
......\....................\CustomLight.cs.meta
......\....................\CustomLightRenderer.cs
......\....................\CustomLightRenderer.cs.meta
......\....................\CustomLightShader.shader
......\....................\CustomLightShader.shader.meta
......\DeferredCustomLights.meta
......\DeferredDecals
......\..............\_DeferredDecals.unity
......\..............\_DeferredDecals.unity.meta
......\..............\_ReadMe.txt
......\..............\_ReadMe.txt.meta
......\..............\Decal.cs
......\..............\Decal.cs.meta
......\..............\DecalShaderDiffuseNormals.shader
......\..............\DecalShaderDiffuseNormals.shader.meta
......\..............\DecalShaderDiffuseOnly.shader
......\..............\DecalShaderDiffuseOnly.shader.meta
......\..............\DecalShaderNormalsOnly.shader
......\..............\DecalShaderNormalsOnly.shader.meta
......\..............\DeferredDecalRenderer.cs
......\..............\DeferredDecalRenderer.cs.meta
......\..............\PostEffectsBase.cs
__MACOSX\Assets\DeferredDecals
........\......\..............\._PostEffectsBase.cs
Assets\DeferredDecals\PostEffectsBase.cs.meta
......\..............\VideoBloom.cs
__MACOSX\Assets\DeferredDecals\._VideoBloom.cs
Assets\DeferredDecals\VideoBloom.cs.meta
......\..............\VideoBloom.shader
__MACOSX\Assets\DeferredDecals\._VideoBloom.shader
Assets\DeferredDecals\VideoBloom.shader.meta
......\..............\VideoBloomEditor.cs
__MACOSX\Assets\DeferredDecals\._VideoBloomEditor.cs
Assets\DeferredDecals\VideoBloomEditor.cs.meta
......\DeferredDecals.meta
......\Materials
......\.........\DecalBothSign.mat
......\.........\DecalBothSign.mat.meta
......\.........\DecalNormalsSign.mat
......\.........\DecalNormalsSign.mat.meta
......\.........\DecalNormalsVent.mat
......\.........\DecalNormalsVent.mat.meta
......\.........\DecalSign.mat
......\.........\DecalSign.mat.meta
......\.........\DecalWarning.mat
......\.........\DecalWarning.mat.meta
......\.........\GlassWithoutGrab.mat
......\.........\GlassWithoutGrab.mat.meta
......\.........\MatBlue.mat
......\.........\MatBlue.mat.meta
......\.........\MatChecker.mat
......\.........\MatChecker.mat.meta
......\.........\MatGray.mat
......\.........\MatGray.mat.meta
......\.........\MatGreen.mat
......\.........\MatGreen.mat.meta
......\.........\MatRed.mat
......\.........\MatRed.mat.meta
......\Materials.meta
......\Textures
......\........\.DS_Store
__MACOSX\Assets\Textures
........\......\........\._.DS_Store
Assets\Textures\CheckerRoughNoise.png
......\........\CheckerRoughNoise.png.meta
......\........\DecalSign.png
......\........\DecalSign.png.meta
......\........\DecalSignN.png
......\........\DecalSignN.png.meta
......\........\DecalVentMask.png
......\........\DecalVentMask.png.meta
......\........\DecalVentNormals.png
......\........\DecalVentNormals.png.meta