Description: On Ironlake, cube maps are finally represented as just a series of MIPLAYOUT BELOW 2D textures (like 2D texture arrays), separated by a pitch of qpitch rows, where qpitch is defined by the equation given in Volume 1 of the BSpec Source Code for Linux v2.13.6.
To Search:
File list (Check if you may need any files):
ratio_greater.pass.c
brw_tex_layout.c