Description: Rendering algorithms to best reflect the effect of the algorithm for the purpose of realistic (if they can, including shadows, reflections, transparency works best).
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lab6
....\Debug
....\.....\CL.read.1.tlog
....\.....\CL.write.1.tlog
....\.....\FrameMath.obj
....\.....\LoadTGA.obj
....\.....\MatrixMath.obj
....\.....\VectorMath.obj
....\.....\lab_6.exe
....\.....\lab_6.exe.embed.manifest
....\.....\lab_6.exe.embed.manifest.res
....\.....\lab_6.exe.intermediate.manifest
....\.....\lab_6.exe.manifest
....\.....\lab_6.ilk
....\.....\lab_6.lastbuildstate
....\.....\lab_6.log
....\.....\lab_6.obj
....\.....\lab_6.pdb
....\.....\lab_6.vcxprojResolveAssemblyReference.cache
....\.....\lab_6.write.1.tlog
....\.....\lab_6_manifest.rc
....\.....\link.read.1.tlog
....\.....\link.write.1.tlog
....\.....\mt.read.1.tlog
....\.....\mt.write.1.tlog
....\.....\rc.read.1.tlog
....\.....\rc.write.1.tlog
....\.....\sphere.obj
....\.....\torus.obj
....\.....\vc100.idb
....\.....\vc100.pdb
....\FrameMath.c
....\GLEXT.H
....\GLTools.h
....\Grass.tga
....\LoadTGA.c
....\MatrixMath.c
....\OpenGLSB.h
....\Orb.tga
....\Tool.h
....\VectorMath.c
....\WGLEXT.H
....\Wood.tga
....\brick.tga
....\ceiling.tga
....\floor.tga
....\glut.h
....\ipch
....\....\lab_6-440c5fb3
....\....\..............\lab_6-cef5343a.ipch
....\lab_6.cpp
....\lab_6.sdf
....\lab_6.sln
....\lab_6.suo
....\lab_6.vcxproj
....\lab_6.vcxproj.user
....\sphere.c
....\torus.c