Description: This an image processing source code, you can perform image sharpening, filtering, blurring function, the function is very wide, using MFC to achieve.
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framework - OpenGL\AppFrameWorkOpenGL.sln
..................\AppFrameWorkOpenGL.suo
..................\Deformation_No_GPU.suo
..................\FruitSimulatorD.exe
..................\FruitSimulatorD.ilk
..................\glew32.dll
..................\glut32.dll
..................\Shadow_No_GPU.vcproj
..................\Shadow_No_GPU.vcproj.SHOT.Youquan.user
..................\utilities\ArcBall.cpp
..................\.........\ArcBall.h
..................\.........\GlobalVariables.cpp
..................\.........\GlobalVariables.h
..................\.........\InitOpenGL.cpp
..................\.........\InitOpenGL.h
..................\.........\TimeCounter.cpp
..................\.........\TimeCounter.h
..................\utilities
..................\Release
..................\opengl\shared\array_texture.cpp
..................\......\......\array_texture.h
..................\......\......\data_path.cpp
..................\......\......\data_path.h
..................\......\......\load_cubemap.cpp
..................\......\......\load_cubemap.h
..................\......\......\MovieMaker.cpp
..................\......\......\MovieMaker.h
..................\......\......\nv_png.cpp
..................\......\......\nv_png.h
..................\......\......\pbuffer.cpp
..................\......\......\pbuffer.h
..................\......\......\quitapp.h
..................\......\......\geep\streamop.h
..................\......\......\....\streamopCgGL.cpp
..................\......\......\....\streamopCgGL.h
..................\......\......\....\streamopGL.h
..................\......\......\geep
..................\......\shared
..................\......\lib\glew32.lib
..................\......\...\glew32s.lib
..................\......\...\glut32.lib
..................\......\lib
..................\......\inc\glew.h
..................\......\...\GLUT.H
..................\......\...\glxew.h
..................\......\...\wglew.h
..................\......\inc
..................\opengl
..................\mesh\3dsFileReader.cpp
..................\....\3dsfilereader.h
..................\....\Read3DScene.cpp
..................\....\Read3DScene.h
..................\mesh
..................\.ath\lsover.cpp
..................\....\matrix4x4f.cpp
..................\....\matrix4x4f.h
..................\....\quat.h
..................\....\vector2f.cpp
..................\....\vector2f.h
..................\....\vector3f.cpp
..................\....\vector3f.h
..................\....\vector4f.cpp
..................\....\vector4f.h
..................\math
..................\gui\MainFrm.cpp
..................\...\MainFrm.h
..................\...\ParamPanel.cpp
..................\...\ParamPanel.h
..................\...\resource.h
..................\...\Shadow.aps
..................\...\Shadow.cpp
..................\...\Shadow.h
..................\...\Shadow.rc
..................\...\ShadowDoc.cpp
..................\...\ShadowDoc.h
..................\...\ShadowView.cpp
..................\...\ShadowView.h
..................\...\StdAfx.cpp
..................\...\StdAfx.h
..................\...\res\cursor1.cur
..................\...\...\face.bmp
..................\...\...\Shadow.ico
..................\...\...\Shadow.rc2
..................\...\...\ShadowDoc.ico
..................\...\...\TestExtension.ico
..................\...\...\TestExtension.rc2
..................\...\...\TestExtensionDoc.ico
..................\...\...\Thumbs.db
..................\...\...\Toolbar.bmp
..................\...\res
..................\gui
..................\Debug
framework - OpenGL