File list (Check if you may need any files):
cloth-gpu-2011-master
.....................\CMakeLists.txt
.....................\README.md
.....................\shaders
.....................\.......\Cloth.glsl
.....................\.......\Noise.glsl
.....................\.......\PassThrough.glsl
.....................\.......\PostProcess.glsl
.....................\.......\ShadowLight.glsl
.....................\.......\Skydome.glsl
.....................\.......\Terrain.glsl
.....................\.......\TexGen.glsl
.....................\src
.....................\...\App.cpp
.....................\...\App.hpp
.....................\...\Rendering
.....................\...\.........\PostProcess.cpp
.....................\...\.........\PostProcess.hpp
.....................\...\.........\RenderMode.h
.....................\...\.........\ShadowLight.hpp
.....................\...\.........\ShadowMapping.cpp
.....................\...\.........\ShadowMapping.hpp
.....................\...\.........\Skydome.cpp
.....................\...\.........\Skydome.hpp
.....................\...\.........\Terrain.cpp
.....................\...\.........\Terrain.hpp
.....................\...\.........\TextureGenerator.cpp
.....................\...\.........\TextureGenerator.hpp
.....................\...\Simulation
.....................\...\..........\ParticleBuffer.cpp
.....................\...\..........\ParticleBuffer.hpp
.....................\...\..........\ParticleManager.cpp
.....................\...\..........\ParticleManager.hpp
.....................\...\..........\generateCloth.cpp
.....................\...\..........\generateCloth.hpp
.....................\...\..........\gpgpu
.....................\...\..........\.....\AccumulateForce.cu
.....................\...\..........\.....\Integrate.cu
.....................\...\..........\.....\SatisfyConstraint.cu
.....................\...\..........\.....\SpringData.cuh
.....................\...\..........\.....\SpringForce.cu
.....................\...\..........\.....\computeNormals.cu
.....................\...\..........\.....\gpu_simulation.cu
.....................\...\..........\.....\gpu_simulation.cuh
.....................\...\extern
.....................\...\......\GL
.....................\...\......\..\glew.c
.....................\...\......\..\glew.h
.....................\...\......\..\glxew.h
.....................\...\......\..\wglew.h
.....................\...\......\cutil
.....................\...\......\.....\cutil.h
.....................\...\......\.....\cutil_gl_error.h
.....................\...\......\.....\cutil_gl_inline.h
.....................\...\......\.....\cutil_inline.h
.....................\...\......\.....\cutil_inline_bankchecker.h
.....................\...\......\.....\cutil_inline_drvapi.h
.....................\...\......\.....\cutil_inline_runtime.h
.....................\...\......\.....\cutil_math.h
.....................\...\......\glm
.....................\...\......\...\core
.....................\...\......\...\....\_detail.hpp
.....................\...\......\...\....\_fixes.hpp
.....................\...\......\...\....\_swizzle.hpp
.....................\...\......\...\....\dummy.cpp_
.....................\...\......\...\....\func_common.hpp
.....................\...\......\...\....\func_common.inl
.....................\...\......\...\....\func_exponential.hpp
.....................\...\......\...\....\func_exponential.inl
.....................\...\......\...\....\func_geometric.hpp
.....................\...\......\...\....\func_geometric.inl
.....................\...\......\...\....\func_integer.hpp
.....................\...\......\...\....\func_integer.inl
.....................\...\......\...\....\func_matrix.hpp
.....................\...\......\...\....\func_matrix.inl
.....................\...\......\...\....\func_noise.hpp
.....................\...\......\...\....\func_noise.inl
.....................\...\......\...\....\func_packing.hpp
.....................\...\......\...\....\func_packing.inl
.....................\...\......\...\....\func_trigonometric.hpp
.....................\...\......\...\....\func_