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0423_12_codes

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  • Update : 2015-03-19
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Introduction - If you have any usage issues, please Google them yourself
" Unity 4 3D Development combat explain" the book' s 12 chapters examples of programs and data.
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0423_12_codes\0423_12_01\carouselStill.FBX
.............\.........2\continuousAnimation.FBX
.............\..........\ScanAnimation.cs
.............\.........3\shipController.cs
.............\..........\shipScene.unitypackage
.............\.........5\AddProp.cs
.............\..........\RemoveProp.cs
.............\.........6\ThrowObject.cs
.............\..........\toss_grenade.anim
.............\.........7\Landmine.cs
.............\..........\RagdollCharacter.cs
.............\.........8\AnimationStateMachine.cs
.............\..........\MouseAim.cs
.............\.........9\combiningStates.unitypackage
.............\..........\RobotController.cs
.............\........10\audio\Mario_Jumping-Mike_Koenig-989896458.wav
.............\..........\.....\source.txt
.............\..........\CubeAnimMethods.cs
.............\..........\CubeAnimMethodsDropDownList.cs
.............\MixamoProject_12\Assembly-CSharp-firstpass-vs.csproj
.............\................\Assembly-CSharp-firstpass.csproj
.............\................\Assembly-CSharp-firstpass.pidb
.............\................\Assembly-CSharp-vs.csproj
.............\................\Assembly-CSharp.csproj
.............\................\Assembly-CSharp.pidb
.............\................\Assembly-UnityScript-firstpass-vs.unityproj
.............\................\Assembly-UnityScript-firstpass.pidb
.............\................\Assembly-UnityScript-firstpass.unityproj
.............\................\Assembly-UnityScript-vs.unityproj
.............\................\Assembly-UnityScript.pidb
.............\................\Assembly-UnityScript.unityproj
.............\................\....ts\Demo.unity
.............\................\......\GUI\crossAim.png
.............\................\......\Levels\11_04.unity
.............\................\......\......\11_05.unity
.............\................\......\......\11_06.unity
.............\................\......\......\11_07.unity
.............\................\......\......\11_08.unity
.............\................\......\Materials\blue.mat
.............\................\......\.........\floor.mat
.............\................\......\.........\propsSoldierBadge.mat
.............\................\......\.........\red.mat
.............\................\......\.........\Swat_new.mat
.............\................\......\Props\Badge.prefab
.............\................\......\.....\EasterEgg.prefab
.............\................\......\.....\EasterEggMaterial.mat
.............\................\......\.....\easteregg_diff.png
.............\................\......\.....\Gun.prefab
.............\................\......\.....\Landmine.prefab
.............\................\......\.....\LandmineMaterial.mat
.............\................\......\.....\PropBadge.fbm\propsSoldierBadge.png
.............\................\......\.....\PropBadge.FBX
.............\................\......\.....\....Gun.fbm\Swat_new.tga
.............\................\......\.....\PropGun.FBX
.............\................\......\.....\Spawnpoint.prefab
.............\................\......\Standard Assets\Character Controllers\3rd Person Controller.prefab
.............\................\......\...............\.....................\First Person Controller.prefab
.............\................\......\...............\.....................\Sources\PrototypeCharacter\Constructor.FBX
.............\................\......\...............\.....................\.......\..................\Materials\constructor_done.mat
.............\................\......\...............\.....................\.......\..................\Textures\constructor_diffuse.png
.............\................\......\...............\.....................\.......\..................\........\constructor_normals.png
.............\................\......\...............\.....................\.......\Scripts\CharacterMotor.js
.............\................\......\...............\.....................\.......\.......\FPSInputController.js
.............\................\......\...............\.................
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