Description: Devoted to OpenGL programming techniques. In order to combine the vc6.0 achieve volume rendering three-dimensional data, the use of a classic ray tracing method, the effect can be.
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volvis\color.cpp
......\color.h
......\openglsupport.cpp
......\openglsupport.h
......\progress.cpp
......\progress.h
......\ray.cpp
......\ray.h
......\raycaster.cpp
......\raycaster.h
......\resource.h
......\slicer.cpp
......\slicer.h
......\small.ico
......\StdAfx.cpp
......\StdAfx.h
......\tfvolume.cpp
......\tfvolume.h
......\transfunc.cpp
......\transfunc.h
......\transfuncwin.cpp
......\transfuncwin.h
......\vecmath.cpp
......\vecmath.h
......\volume.cpp
......\volume.h
......\volvis.aps
......\volvis.clw
......\volvis.cpp
......\volvis.dsp
......\volvis.dsw
......\volvis.h
......\volvis.ICO
......\volvis.ncb
......\volvis.opt
......\volvis.plg
......\volvis.rc
......\volvis1i.bmp
volvis