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Title: hw6-Yang-Li-resubmitted2 Download
 Description: Opengl example: Assignment 6: Lighting and Textures Write an OpenGL program that incorporates both lighting and textures to create a a scene consisting of textured solid objects that can be viewed in three dimensions under user control.
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block.bmp
__MACOSX
........\._block.bmp
crate.bmp
__MACOSX\._crate.bmp
CSCIx229.h
__MACOSX\._CSCIx229.h
errcheck.c
fatal.c
hw6.c
__MACOSX\._hw6.c
img1.bmp
__MACOSX\._img1.bmp
img2.bmp
__MACOSX\._img2.bmp
img3.bmp
__MACOSX\._img3.bmp
img4.bmp
__MACOSX\._img4.bmp
img5.bmp
__MACOSX\._img5.bmp
img6.bmp
__MACOSX\._img6.bmp
loadtexbmp.c
makefile
__MACOSX\._makefile
myobject.c
__MACOSX\._myobject.c
object.c
print.c
project.c
README
__MACOSX\._README
water.bmp
__MACOSX\._water.bmp
    

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