Description: Should have three coordinate plane divided into 12 pieces. On these 12 pieces of each one, using gluProject () function to obtain their depth. Then on the depth of the sort. Finally in the order the first show of the 12 piece of plane. Show before the glBlendFunc () set the blend mode. Use glColor4f () to specify RGBA. On the implementation
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司徒艳梅 实验6透明坐标
......................\Debug
......................\.....\EyeDlg.obj
......................\.....\EyeDlg.sbr
......................\.....\GL.bsc
......................\.....\GL.exe
......................\.....\GL.ilk
......................\.....\GL.obj
......................\.....\GL.pch
......................\.....\GL.pdb
......................\.....\GL.res
......................\.....\GL.sbr
......................\.....\GLDoc.obj
......................\.....\GLDoc.sbr
......................\.....\GLView.obj
......................\.....\GLView.sbr
......................\.....\MainFrm.obj
......................\.....\MainFrm.sbr
......................\.....\StdAfx.obj
......................\.....\StdAfx.sbr
......................\.....\vc60.idb
......................\.....\vc60.pdb
......................\Drawing.stl
......................\EyeDlg.cpp
......................\EyeDlg.h
......................\GL.APS
......................\GL.clw
......................\GL.cpp
......................\GL.dsp
......................\GL.dsw
......................\GL.h
......................\GL.ncb
......................\GL.opt
......................\GL.plg
......................\GL.rc
......................\GLDoc.cpp
......................\GLDoc.h
......................\GLView.cpp
......................\GLView.h
......................\MainFrm.cpp
......................\MainFrm.h
......................\ReadMe.txt
......................\StdAfx.cpp
......................\StdAfx.h
......................\res
......................\...\GL.ico
......................\...\GL.rc2
......................\...\GLDoc.ico
......................\...\Toolbar.bmp
......................\resource.h
......................\triangles.cpp
......................\triangles.h