Description: Using nanovg in VC6 to achieve with the OpenGL 2 drawing, development is simple, the program comes with data can be run
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File list (Check if you may need any files):
OpenGL\bin\drawitem.txt
......\...\glew32.dll
......\...\OpenGL.exe
......\fontstash.h
......\glew-1.10.0\bin\Release\Win32\glew32.dll
......\...........\...\.......\.....\glewinfo.exe
......\...........\...\.......\.....\glewinfo.txt
......\...........\...\.......\.....\visualinfo.exe
......\...........\...\.......\.....\visualinfo.txt
......\...........\...\.......\x64\glew32.dll
......\...........\...\.......\...\glewinfo.exe
......\...........\...\.......\...\visualinfo.exe
......\...........\...\....... MX\Win32\glew32mx.dll
......\...........\...\..........\x64\glew32mx.dll
......\...........\doc\advanced.html
......\...........\...\basic.html
......\...........\...\build.html
......\...........\...\credits.html
......\...........\...\glew.css
......\...........\...\glew.html
......\...........\...\glew.png
......\...........\...\glew.txt
......\...........\...\glxew.html
......\...........\...\gpl.txt
......\...........\...\index.html
......\...........\...\install.html
......\...........\...\khronos.txt
......\...........\...\log.html
......\...........\...\mesa.txt
......\...........\...\new.png
......\...........\...\ogl_sm.jpg
......\...........\...\wglew.html
......\...........\include\GL\glew.h
......\...........\.......\..\glxew.h
......\...........\.......\..\wglew.h
......\...........\lib\Release\Win32\glew32.lib
......\...........\...\.......\.....\glew32s.lib
......\...........\...\.......\x64\glew32.lib
......\...........\...\.......\...\glew32s.lib
......\...........\...\....... MX\Win32\glew32mx.lib
......\...........\...\..........\.....\glew32mxs.lib
......\...........\...\..........\x64\glew32mx.lib
......\...........\...\..........\...\glew32mxs.lib
......\...........\LICENSE.txt
......\...........\README.txt
......\...........\TODO.txt
......\GMGLDraw.cpp
......\GMGLDraw.h
......\MainFrm.cpp
......\MainFrm.h
......\nanovg.cpp
......\nanovg.h
......\nanovg_gl.h
......\nanovg_gl2.h
......\nanovg_gl_utils.h
......\OpenGL.aps
......\OpenGL.clw
......\OpenGL.cpp
......\OpenGL.dsp
......\OpenGL.dsw
......\OpenGL.h
......\OpenGL.ncb
......\OpenGL.opt
......\OpenGL.plg
......\OpenGL.rc
......\OpenGLDoc.cpp
......\OpenGLDoc.h
......\OpenGLView.cpp
......\OpenGLView.h
......\ReadMe.txt
......\..lease\glew32.dll
......\.......\glewinfo.exe
......\.......\glut.dll
......\.......\glut32.dll
......\.......\GMGLDraw.obj
......\.......\GMGLDraw.sbr
......\.......\LoadShaders.obj
......\.......\LoadShaders.sbr
......\.......\MainFrm.obj
......\.......\MainFrm.sbr
......\.......\nanovg.obj
......\.......\nanovg.sbr
......\.......\OpenGL.exe
......\.......\OpenGL.obj
......\.......\OpenGL.pch
......\.......\OpenGL.pdb
......\.......\OpenGL.res
......\.......\OpenGL.sbr
......\.......\OpenGLDoc.obj
......\.......\OpenGLDoc.sbr
......\.......\OpenGLView.obj
......\.......\OpenGLView.sbr
......\.......\README.win
......\.......\StdAfx.obj
......\.......\StdAfx.sbr
......\.......\vc60.idb
......\.......\vc60.pdb
......\.......\visualinfo.exe
......\res\OpenGL.ico
......\...\OpenGL.rc2