Description: Super pixel tag an image processing, the process can also be thought, written codes of good
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File list (Check if you may need any files):
TurboPixels
...........\DT.c
...........\DT.mexglx
...........\DT.mexw32
...........\README.txt
...........\Thumbs.db
...........\clip.m
...........\convolve.c
...........\convolve.h
...........\corrDn.c
...........\corrDn.mexglx
...........\corrDn.mexw32
...........\data
...........\demo_superpixels.m
...........\display_contour.m
...........\display_logical.m
...........\edges.c
...........\evolve_height_function.m
...........\evolve_height_function_N.m
...........\get_binary_img_from_seeds.m
...........\get_full_speed.c
...........\get_full_speed.mexglx
...........\get_full_speed.mexw32
...........\get_initial_seeds.m
...........\get_speed_based_on_boundaries.m
...........\get_speed_based_on_gradient.m
...........\get_superpixel_boundaries.m
...........\hasToRecomputeBand.m
...........\height_function_change_rate.m
...........\height_function_der.c
...........\height_function_der.mexglx
...........\height_function_der.mexw32
...........\height_function_grad.c
...........\height_function_grad.mexglx
...........\height_function_grad.mexw32
...........\lizard.jpg
...........\lizard_speed.jpg
...........\local_min.c
...........\local_min.mexglx
...........\local_min.mexw32
...........\lsmlib
...........\......\FMM_Callback_API.h
...........\......\FMM_Core.c
...........\......\FMM_Core.h
...........\......\FMM_Heap.c
...........\......\FMM_Heap.h
...........\......\computeDistanceFunction2d.c
...........\......\computeDistanceFunction2d.m
...........\......\computeDistanceFunction2d.mexglx
...........\......\computeDistanceFunction2d.mexw32
...........\......\computeExtensionFields2d.c
...........\......\computeExtensionFields2d.m
...........\......\computeExtensionFields2d.mexglx
...........\......\computeExtensionFields2d.mexw32
...........\......\doHomotopicThinning.c
...........\......\doHomotopicThinning.mexglx
...........\......\doHomotopicThinning.mexw32
...........\......\lsm_FMM_field_extension2d.c
...........\......\lsm_fast_marching_method.h
...........\make.m
...........\superpixels.m
...........\upConv.c
...........\upConv.mexglx
...........\upConv.mexw32
...........\wrap.c
...........\zero_crossing.c
...........\zero_crossing.mexglx
...........\zero_crossing.mexw32