Description: CCameraDS call presentation class collection function can be directly returned IplImage, easier to use, and the integration of DirectShow
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File list (Check if you may need any files):
bishe6
......\CameraDS.cpp
......\CameraDS.h
......\Debug
......\.....\CameraDS.obj
......\.....\CameraDS.sbr
......\.....\OpenCvEx.obj
......\.....\OpenCvEx.sbr
......\.....\StdAfx.obj
......\.....\StdAfx.sbr
......\.....\bishe5_1.bsc
......\.....\bishe5_1.exe
......\.....\bishe5_1.ilk
......\.....\bishe5_1.obj
......\.....\bishe5_1.pch
......\.....\bishe5_1.pdb
......\.....\bishe5_1.res
......\.....\bishe5_1.sbr
......\.....\bishe5_1Dlg.obj
......\.....\bishe5_1Dlg.sbr
......\.....\vc60.idb
......\.....\vc60.pdb
......\DirectShow
......\..........\Include
......\..........\.......\Amvideo.h
......\..........\.......\Bdatif.h
......\..........\.......\DShow.h
......\..........\.......\DxDiag.h
......\..........\.......\Iwstdec.h
......\..........\.......\Mpeg2Bits.h
......\..........\.......\Mpeg2Error.h
......\..........\.......\Mstvca.h
......\..........\.......\Mstve.h
......\..........\.......\Msvidctl.h
......\..........\.......\Msvidctl.tlb
......\..........\.......\Segment.h
......\..........\.......\Tuner.tlb
......\..........\.......\activecf.h
......\..........\.......\amaudio.h
......\..........\.......\amparse.h
......\..........\.......\amstream.h
......\..........\.......\amva.h
......\..........\.......\atsmedia.h
......\..........\.......\audevcod.h
......\..........\.......\austream.h
......\..........\.......\aviriff.h
......\..........\.......\basetsd.h
......\..........\.......\bdaiface.h
......\..........\.......\bdamedia.h
......\..........\.......\bdatypes.h
......\..........\.......\comlite.h
......\..........\.......\control.h
......\..........\.......\d3d.h
......\..........\.......\d3d8.h
......\..........\.......\d3d8caps.h
......\..........\.......\d3d8types.h
......\..........\.......\d3d9.h
......\..........\.......\d3d9caps.h
......\..........\.......\d3d9types.h
......\..........\.......\d3dcaps.h
......\..........\.......\d3drm.h
......\..........\.......\d3drmdef.h
......\..........\.......\d3drmobj.h
......\..........\.......\d3drmwin.h
......\..........\.......\d3dtypes.h
......\..........\.......\d3dvec.inl
......\..........\.......\d3dx.h
......\..........\.......\d3dx8.h
......\..........\.......\d3dx8core.h
......\..........\.......\d3dx8effect.h
......\..........\.......\d3dx8math.h
......\..........\.......\d3dx8math.inl
......\..........\.......\d3dx8mesh.h
......\..........\.......\d3dx8shape.h
......\..........\.......\d3dx8tex.h
......\..........\.......\d3dx9.h
......\..........\.......\d3dx9anim.h
......\..........\.......\d3dx9core.h
......\..........\.......\d3dx9effect.h
......\..........\.......\d3dx9math.h
......\..........\.......\d3dx9math.inl
......\..........\.......\d3dx9mesh.h
......\..........\.......\d3dx9shader.h
......\..........\.......\d3dx9shape.h
......\..........\.......\d3dx9tex.h
......\..........\.......\d3dxcore.h
......\..........\.......\d3dxerr.h
......\..........\.......\d3dxmath.h
......\..........\.......\d3dxmath.inl
......\..........\.......\d3dxshapes.h
......\..........\.......\d3dxsprite.h
......\..........\.......\ddraw.h
......\..........\.......\ddstream.h
......\..........\.......\dinput.h
......\..........\.......\dinputd.h
......\..........\.......\dls1.h
......\..........\.......\dls2.h
......\..........\.......\dmdls.h
......\..........\.......\dmerror.h
......\..........\.......\dmksctrl.h