File list (Check if you may need any files):
VTK_Gcode
.........\Debug
.........\.....\CL.read.1.tlog
.........\.....\CL.write.1.tlog
.........\.....\VTK_Gcode.exe.intermediate.manifest
.........\.....\VTK_Gcode.lastbuildstate
.........\.....\VTK_Gcode.log
.........\.....\VTK_Gcode.write.1.tlog
.........\.....\gcode2vtk.obj
.........\.....\link.read.1.tlog
.........\.....\link.write.1.tlog
.........\.....\main.obj
.........\.....\mt.read.1.tlog
.........\.....\mt.write.1.tlog
.........\.....\vc100.idb
.........\.....\vc100.pdb
.........\VTK_Gcode.vcxproj
.........\VTK_Gcode.vcxproj.filters
.........\VTK_Gcode.vcxproj.user
.........\gcode2vtk.cpp
.........\main.cpp
Wx_GL
.....\Debug
.....\.....\CL.read.1.tlog
.....\.....\CL.write.1.tlog
.....\.....\GcodeReader.obj
.....\.....\Wx_GL.Build.CppClean.log
.....\.....\Wx_GL.exe.intermediate.manifest
.....\.....\Wx_GL.lastbuildstate
.....\.....\Wx_GL.log
.....\.....\Wx_GL.vcxprojResolveAssemblyReference.cache
.....\.....\Wx_GL.write.1.tlog
.....\.....\dxfrenderer.obj
.....\.....\link.read.1.tlog
.....\.....\link.write.1.tlog
.....\.....\mt.read.1.tlog
.....\.....\mt.write.1.tlog
.....\.....\penguin.obj
.....\.....\trackball.obj
.....\.....\vc100.idb
.....\.....\vc100.pdb
.....\GcodeFrame.cpp
.....\GcodeFrame.h
.....\GcodeReader.cpp
.....\GcodeReader.h
.....\Release
.....\.......\CL.read.1.tlog
.....\.......\CL.write.1.tlog
.....\.......\GcodeFrame.obj
.....\.......\GcodeReader.obj
.....\.......\Wx_GL.Build.CppClean.log
.....\.......\Wx_GL.exe.intermediate.manifest
.....\.......\Wx_GL.lastbuildstate
.....\.......\Wx_GL.log
.....\.......\Wx_GL.vcxprojResolveAssemblyReference.cache
.....\.......\Wx_GL.write.1.tlog
.....\.......\link.read.1.tlog
.....\.......\link.write.1.tlog
.....\.......\mt.read.1.tlog
.....\.......\mt.write.1.tlog
.....\.......\stlfile.obj
.....\.......\trackball.obj
.....\.......\vc100.idb
.....\.......\vc100.pdb
.....\.......\vector.obj
.....\Wx_GL.vcxproj
.....\Wx_GL.vcxproj.filters
.....\Wx_GL.vcxproj.user
.....\stlfile.cpp
.....\stlfile.h
.....\tou.stl
.....\trackball.c
.....\trackball.h
.....\vector.cpp
.....\vector.h
Wx_GL.sln