File list (Check if you may need any files):
2_Bump Mapping\6_DXUT\6_DXUT.vcxproj
..............\......\6_DXUT.vcxproj.filters
..............\......\6_DXUT.vcxproj.user
..............\......\Debug\6_DXUT.log
..............\......\.....\.......tlog\6_DXUT.lastbuildstate
..............\......\.....\...........\CL.read.1.tlog
..............\......\.....\...........\CL.write.1.tlog
..............\......\.....\...........\link.read.1.tlog
..............\......\.....\...........\link.write.1.tlog
..............\......\.....\DXUT.obj
..............\......\.....\DXUTcamera.obj
..............\......\.....\DXUTenum.obj
..............\......\.....\DXUTgui.obj
..............\......\.....\DXUTmisc.obj
..............\......\.....\DXUTres.obj
..............\......\.....\DXUTsettingsdlg.obj
..............\......\.....\main.obj
..............\......\.....\SDKmesh.obj
..............\......\.....\SDKmisc.obj
..............\......\.....\vc120.idb
..............\......\.....\vc120.pdb
..............\......\.XUT\Core\dpiaware.manifest
..............\......\....\....\DXUT.cpp
..............\......\....\....\DXUT.h
..............\......\....\....\DXUTenum.cpp
..............\......\....\....\DXUTenum.h
..............\......\....\....\DXUTmisc.cpp
..............\......\....\....\DXUTmisc.h
..............\......\....\....\DXUT_2008.sln
..............\......\....\....\DXUT_2008.vcproj
..............\......\....\....\DXUT_2010.sln
..............\......\....\....\DXUT_2010.vcxproj
..............\......\....\....\DXUT_2010.vcxproj.filters
..............\......\....\Optional\directx.ico
..............\......\....\........\DXUTcamera.cpp
..............\......\....\........\DXUTcamera.h
..............\......\....\........\DXUTgui.cpp
..............\......\....\........\DXUTgui.h
..............\......\....\........\DXUTguiIME.cpp
..............\......\....\........\DXUTguiIME.h
..............\......\....\........\DXUTLockFreePipe.h
..............\......\....\........\DXUTOpt_2008.sln
..............\......\....\........\DXUTOpt_2008.vcproj
..............\......\....\........\DXUTOpt_2010.sln
..............\......\....\........\DXUTOpt_2010.vcxproj
..............\......\....\........\DXUTOpt_2010.vcxproj.filters
..............\......\....\........\DXUTres.cpp
..............\......\....\........\DXUTres.h
..............\......\....\........\DXUTsettingsdlg.cpp
..............\......\....\........\DXUTsettingsdlg.h
..............\......\....\........\DXUTShapes.cpp
..............\......\....\........\DXUTShapes.h
..............\......\....\........\ImeUi.cpp
..............\......\....\........\ImeUi.h
..............\......\....\........\SDKmesh.cpp
..............\......\....\........\SDKmesh.h
..............\......\....\........\SDKmisc.cpp
..............\......\....\........\SDKmisc.h
..............\......\....\........\SDKsound.cpp
..............\......\....\........\SDKsound.h
..............\......\....\........\SDKwavefile.cpp
..............\......\....\........\SDKwavefile.h
..............\......\fps.h
..............\......\main.cpp
..............\......\shader.fx
..............\......\Texture\rocks.jpg
..............\......\.......\rocks_NM_height.dds
..............\6_DXUT.sdf
..............\6_DXUT.sln
..............\6_DXUT.v12.suo
..............\Debug\6_DXUT.exe
..............\.....\6_DXUT.ilk
..............\.....\6_DXUT.pdb
..............\6_DXUT\Debug\6_DXUT.tlog
..............\......\.XUT\Core
..............\......\....\Optional
..............\......\Debug
..............\......\DXUT
..............\......\Texture
..............\6_DXUT
..............\Debug
2_Bump Mapping