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Title: imx6x_gpu_sdk_v1.00-20151023 Download
 Description: The aim of this document is to provide the i.MX6X graphics developer with best practices to get the best out of the GPU. This includes how-to′s, do′s and don’t′s.
 Downloaders recently: [More information of uploader JinZeJing]
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Demos\GLES2.0\simple_gpu_player\bin\Wildlife.avi
.....\.......\.................\Makefile
.....\.......\.................\src\glplane.cpp
.....\.......\.................\...\glplane.h
.....\.......\.................\...\glutils.cpp
.....\.......\.................\...\glutils.h
.....\.......\.................\...\gstcontrol.cpp
.....\.......\.................\...\gstcontrol.h
.....\.......\.................\...\main.cpp
.....\.......\.................\...\Makefile
.....\.......\.................\...\wrapper.c
.....\.......\.................\...\wrapper.h
.....\MultiAPI\clusterDemo\ClusterDemo
.....\........\...........\README
.....\........\GIFT\fslutil.c
.....\........\....\fslutil.h
.....\........\....\GIFT.cpp
.....\........\....\Makefile
.....\........\....\obj3d.cpp
.....\........\....\obj3d.h
.....\........\....\README
.....\........\....\resources\GIFT_target.tar.gz
.....\........\....\.........\required_libs\assimp-2.0.863\assimp-2.0.863-sdk.tar.gz
.....\........\....\.........\.............\DevIL\DevIL-1.7.8.spec
.....\........\....\.........\.............\.....\DevIL-1.7.8.tar.gz
.....\........\....\.........\.............\.....\DevIL-1.7.8.tar.gz.md5
.....\........\....\.........\shaders\fs_phong.frag
.....\........\....\.........\.......\fs_skybox.frag
.....\........\....\.........\.......\fs_texture.frag
.....\........\....\.........\.......\vs_phong.vert
.....\........\....\.........\.......\vs_skybox.vert
.....\........\....\.........\.......\vs_texture.vert
.....\........\....\SceneManager.cpp
.....\........\....\SceneManager.h
.....\........\....\TouchScreen.c
.....\........\....\TouchScreen.h
.....\........\README
.....\........\virtual_fb_driver\fb.modes
.....\........\.................\Makefile
.....\........\.................\README
.....\........\.................\virtual_fb.c
.....\........\XPUdemo.sh
COPYING
Samples\GLES1.1\01_SimpleTriangle\Makefile.fbdev
.......\.......\.................\Makefile.x11
.......\.......\.................\SimpleTriangle.c
.......\.......\.2_VertexColors\Makefile.fbdev
.......\.......\...............\Makefile.x11
.......\.......\...............\VertexColors.c
.......\.......\.3_VertexTransformation\Makefile.fbdev
.......\.......\.......................\Makefile.x11
.......\.......\.......................\VertexTransformation.c
.......\.......\.4_ColoredVerticesInterpolation\ColoredVerticesInterpolation.cpp
.......\.......\...............................\Makefile.fbdev
.......\.......\...............................\Makefile.x11
.......\.......\.5_GeometricObjects\GeometricObjects.c
.......\.......\...................\Makefile.fbdev
.......\.......\...................\Makefile.x11
.......\.......\.6_Projection\fixedpoint.h
.......\.......\.............\main.cpp
.......\.......\.............\main.h
.......\.......\.............\Makefile.fbdev
.......\.......\.............\Makefile.x11
.......\.......\.............\render.cpp
.......\.......\.............\render.h
.......\.......\.7_BasicTexturing\BasicTexturing.bmp
.......\.......\.................\BasicTexturing.c
.......\.......\.................\Makefile.fbdev
.......\.......\.................\Makefile.x11
.......\.......\.8_Multitexturing\data\door.tga
.......\.......\.................\....\fire.tga
.......\.......\.................\fixedpoint.h
.......\.......\.................\main.cpp
.......\.......\.................\main.h
.......\.......\.................\Makefile.fbdev
.......\.......\.................\Makefile.x11
.......\.......\.................\render.cpp
.......\.......\.................\render.h
.......\.......\.9_Alphablending\Alphablending.bmp
.......\.......\................\Alphablending.c
.......\.......\................\Makefile.fbdev
.......\.......\................\Makefile.x11
.......\.......\10_FilteringLights\FilteringLights.bmp
.......\.......\..................\FilteringLights.c
.......\.......\..................\Makefile.fbdev
.......\.......\..................\Makefile.x11
.......\.......\.1_LightingFog\data\scene.gsd
.......\.......\..............\fixed_point.h
.......\.......\.......

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