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Title: RenderTechniques_02_2016 Download
 Description: Examples of the Xbox platform D3D rendering
 Downloaders recently: [More information of uploader lawsonzhu]
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RenderTechniques_02_2016
........................\Common
........................\......\commonshader.bat
........................\......\copymedia.bat
........................\......\DirectXTK
........................\......\.........\Audio
........................\......\.........\.....\AudioEngine.cpp
........................\......\.........\.....\DynamicSoundEffectInstance.cpp
........................\......\.........\.....\SoundCommon.cpp
........................\......\.........\.....\SoundCommon.h
........................\......\.........\.....\SoundEffect.cpp
........................\......\.........\.....\SoundEffectInstance.cpp
........................\......\.........\.....\WaveBank.cpp
........................\......\.........\.....\WaveBankReader.cpp
........................\......\.........\.....\WaveBankReader.h
........................\......\.........\.....\WAVFileReader.cpp
........................\......\.........\.....\WAVFileReader.h
........................\......\.........\DirectXTK_ADK.sln
........................\......\.........\DirectXTK_ADK.vcxproj
........................\......\.........\DirectXTK_ADK.vcxproj.filters
........................\......\.........\DirectXTK_Windows10.sln
........................\......\.........\DirectXTK_Windows10.vcxproj
........................\......\.........\DirectXTK_Windows10.vcxproj.filters
........................\......\.........\DirectXTK_XDK110.sln
........................\......\.........\DirectXTK_XDK110.vcxproj
........................\......\.........\DirectXTK_XDK110.vcxproj.filters
........................\......\.........\DirectXTK_XDK140.sln
........................\......\.........\DirectXTK_XDK140.vcxproj
........................\......\.........\DirectXTK_XDK140.vcxproj.filters
........................\......\.........\Inc
........................\......\.........\...\Audio.h
........................\......\.........\...\CommonStates.h
........................\......\.........\...\DDSTextureLoader.h
........................\......\.........\...\DirectXHelpers.h
........................\......\.........\...\Effects.h
........................\......\.........\...\GamePad.h
........................\......\.........\...\GeometricPrimitive.h
........................\......\.........\...\GraphicsMemory.h
........................\......\.........\...\Keyboard.h
........................\......\.........\...\Model.h
........................\......\.........\...\Mouse.h
........................\......\.........\...\PrimitiveBatch.h
........................\......\.........\...\ScreenGrab.h
........................\......\.........\...\SimpleMath.h
........................\......\.........\...\SimpleMath.inl
........................\......\.........\...\SpriteBatch.h
........................\......\.........\...\SpriteFont.h
........................\......\.........\...\VertexTypes.h
........................\......\.........\...\WICTextureLoader.h
........................\......\.........\...\XboxDDSTextureLoader.h
........................\......\.........\Src
........................\......\.........\...\AlignedNew.h
........................\......\.........\...\AlphaTestEffect.cpp
........................\......\.........\...\BasicEffect.cpp
........................\......\.........\...\Bezier.h
........................\......\.........\...\BinaryReader.cpp
........................\......\.........\...\BinaryReader.h
........................\......\.........\...\CommonStates.cpp
........................\......\.........\...\ConstantBuffer.h
........................\......\.........\...\dds.h
........................\......\.........\...\DDSTextureLoader.cpp
........................\......\.........\...\DemandCreate.h
........................\......\.........\...\DGSLEffect.cpp
........................\......\.........\...\DGSLEffectFactory.cpp
........................\......\.........\...\DualTextureEffect.cpp
........................\......\.........\...\EffectCommon.cpp
........................\......\.........\...\EffectCommon.h
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