Description: DirectX the basic framework of the game may not be very good for beginners, but it is more easy to understand it
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File list (Check if you may need any files):
DX9\.vs\CreateDevice_2010\v14\.suo
...\airplane.x
...\AnimationMesh.cpp
...\AnimationMesh.h
...\Atomize.cpp
...\Atomize.h
...\bihull.bmp
...\Camera.cpp
...\Camera.h
...\CCamera.cpp
...\CCamera.h
...\Character.cpp
...\Character.h
...\Character1.cpp
...\CObject.cpp
...\CObject.h
...\CObjectManager.cpp
...\CObjectManager.h
...\CollideManager.cpp
...\CollideManager.h
...\Collide_Box.cpp
...\Collide_Box.h
...\CreateDevice.aps
...\CreateDevice.cpp
...\CreateDevice.rc
...\CreateDevice_2008.sln
...\CreateDevice_2008.vcproj
...\CreateDevice_2010.sdf
...\CreateDevice_2010.sln
...\CreateDevice_2010.suo
...\CreateDevice_2010.VC.db
...\CreateDevice_2010.vcxproj
...\CreateDevice_2010.vcxproj.filters
...\CreateDevice_2010.vcxproj.user
...\Custom_Struct.cpp
...\Custom_Struct.h
...\Data\1.jpg
...\....\1.X
...\....\2.jpg
...\....\3.jpg
...\....\4.jpg
...\....\4.X
...\....\5.jpg
...\....\512new.raw
...\....\6.jpg
...\....\7.jpg
...\....\Bridge.x
...\....\dog.jpg
...\....\dog.x
...\....\Doodads0.bmp
...\....\Doodads1.bmp
...\....\Ground.dds
...\....\house1.x
...\....\Lake\lake1_01.dds
...\....\....\lake1_02.dds
...\....\....\lake1_03.dds
...\....\....\lake1_04.dds
...\....\....\lake1_05.dds
...\....\....\lake1_06.dds
...\....\....\lake1_07.dds
...\....\....\lake1_08.dds
...\....\....\lake1_09.dds
...\....\....\lake1_10.dds
...\....\....\lake1_11.dds
...\....\....\lake1_12.dds
...\....\....\lake1_13.dds
...\....\....\lake1_14.dds
...\....\....\lake1_15.dds
...\....\....\lake1_16.dds
...\....\....\lake1_17.dds
...\....\....\lake1_18.dds
...\....\....\lake1_19.dds
...\....\....\lake1_20.dds
...\....\....\lake1_21.dds
...\....\....\lake1_22.dds
...\....\....\lake1_23.dds
...\....\....\lake1_24.dds
...\....\....\lake1_25.dds
...\....\....\lake1_26.dds
...\....\....\lake1_27.dds
...\....\....\lake1_28.dds
...\....\....\lake1_29.dds
...\....\....\lake1_30.dds
...\....\Lake_bottom.dds
...\....\MM_NE_CEILING 01.tga
...\....\MM_NE_DESIGN_01.tga
...\....\MM_NE_FLOOR_01.tga
...\....\MM_NE_FLOOR_02.tga
...\....\MM_NE_INTWALL_01.tga
...\....\MM_NE_ROOF_01.tga
...\....\MM_NE_TRIM_01.tga
...\....\MM_NE_TRIM_02.tga
...\....\MM_NE_TRIM_03.tga
...\....\MM_NE_TRIM_04.tga
...\....\MM_NE_WALL_01.tga
...\....\MM_NE_WALL_03.tga
...\....\MM_NE_WINDOWS_01.tga
...\....\Ocean\ocean_1.dds
...\....\.....\ocean_10.dds
...\....\.....\ocean_11.dds