Description: Geometrical objects(models) are rendered by projecting them on the image(screen) plane
Projecting on a plane means moving all points of a model 3D space into 2D . Different ways of projecting may be used, by adopting corresponding rules
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File list (Check if you may need any files):
OAV_3_1_Parallel_projection.m
OAV_3_2_Prospective_proj_in_standard_camera_position.m
OAV_3_3_Prospective_proj_in_arbitrary_camera_position.m
OAV_3_4_Prospective_proj_animation.m
OAV_3_5_Fisheye_in_standard_camera_position.m
OAV_3_6_Fisheye_in_arbitrary_camera_position.m