Description: I realized 3D roaming OpenGL, opened after the operation can see the earth model with a texture and a rotation of the cube, you can use the keyboard and mouse control of the direction of view, the first person roaming function, please open in the vs2015 environment, the need to configure the glut Library
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File list (Check if you may need any files):
3Dwalker\.vs\3Dwalker\v14\.suo
3Dwalker\3Dwalker\3Dwalker.vcxproj
3Dwalker\3Dwalker\3Dwalker.vcxproj.filters
3Dwalker\3Dwalker\3Dwalker.vcxproj.user
3Dwalker\3Dwalker\Camera.cpp
3Dwalker\3Dwalker\Camera.h
3Dwalker\3Dwalker\CBMPLoader.cpp
3Dwalker\3Dwalker\CBMPLoader.h
3Dwalker\3Dwalker\Debug\3Dwalker.Build.CppClean.log
3Dwalker\3Dwalker\Debug\3Dwalker.log
3Dwalker\3Dwalker\Debug\3Dwalker.tlog\3Dwalker.lastbuildstate
3Dwalker\3Dwalker\Debug\3Dwalker.tlog\CL.read.1.tlog
3Dwalker\3Dwalker\Debug\3Dwalker.tlog\CL.write.1.tlog
3Dwalker\3Dwalker\Debug\3Dwalker.tlog\link.read.1.tlog
3Dwalker\3Dwalker\Debug\3Dwalker.tlog\link.write.1.tlog
3Dwalker\3Dwalker\Debug\Camera.obj
3Dwalker\3Dwalker\Debug\CBMPLoader.obj
3Dwalker\3Dwalker\Debug\main.obj
3Dwalker\3Dwalker\Debug\vc140.idb
3Dwalker\3Dwalker\Debug\vc140.pdb
3Dwalker\3Dwalker\Debug\Vector3.obj
3Dwalker\3Dwalker\earth.bmp
3Dwalker\3Dwalker\image.bmp
3Dwalker\3Dwalker\image.jpg
3Dwalker\3Dwalker\main.cpp
3Dwalker\3Dwalker\vector.h
3Dwalker\3Dwalker\Vector3.cpp
3Dwalker\3Dwalker.sln
3Dwalker\3Dwalker.VC.db
3Dwalker\3Dwalker.VC.VC.opendb
3Dwalker\Debug\3Dwalker.exe
3Dwalker\Debug\3Dwalker.ilk
3Dwalker\Debug\3Dwalker.pdb
3Dwalker\.vs\3Dwalker\v14
3Dwalker\3Dwalker\Debug\3Dwalker.tlog
3Dwalker\.vs\3Dwalker
3Dwalker\3Dwalker\Debug
3Dwalker\.vs
3Dwalker\3Dwalker
3Dwalker\Debug
3Dwalker