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- Other systems
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- 17kb
- Update:
- 2017-11-22
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- vak
Description: The first is to make use of the access bank memory. Objects can be
placed in this area of memory by using the "near" keyword. Near
objects can be accessed efficiently and the use of them will greatly
improve code efficiency. If you have any pointers that only point to
objects that have been placed in the access bank, then you can define
these pointers so that they are pointers to near. (You can also
qualify the pointers themselves to further reduce code size.)
See the User's Manual for information on qualifying objects and
pointers. Near pointers are only 8 bits wide so accessing and
manipulating them will be more efficient that working with default
RAM pointers which are 16 bits wide.
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File list (Check if you may need any files):
Filename | Size | Date |
---|
ALARM_TIME_SAVE_GRP05.c | 2203 | 2009-11-17
|
Arch_Alarm_GRP05.c | 58034 | 2010-06-16
|
Arch_Alarm_GRP05_OLD.c | 43584 | 2010-05-07 |