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Title: GRP_MCU_5 Download
  • Category:
  • Other systems
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  • File Size:
  • 17kb
  • Update:
  • 2017-11-22
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  • 0 Times
  • Uploaded by:
  • vak
 Description: The first is to make use of the access bank memory. Objects can be placed in this area of memory by using the "near" keyword. Near objects can be accessed efficiently and the use of them will greatly improve code efficiency. If you have any pointers that only point to objects that have been placed in the access bank, then you can define these pointers so that they are pointers to near. (You can also qualify the pointers themselves to further reduce code size.) See the User's Manual for information on qualifying objects and pointers. Near pointers are only 8 bits wide so accessing and manipulating them will be more efficient that working with default RAM pointers which are 16 bits wide.
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File list (Check if you may need any files):
FilenameSizeDate
ALARM_TIME_SAVE_GRP05.c 2203 2009-11-17
Arch_Alarm_GRP05.c 58034 2010-06-16
Arch_Alarm_GRP05_OLD.c 43584 2010-05-07

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