Description: A simple direct3D graphics, flexible object simulation, specifically a red flag floating, the source code is for reference only
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01_FlutterFlag
..............\Common
..............\......\DXUT.cpp
..............\......\DXUT.h
..............\......\DXUTMesh.cpp
..............\......\DXUTMesh.h
..............\......\DXUTRes.cpp
..............\......\DXUTRes.h
..............\......\DXUTSettingsDlg.cpp
..............\......\DXUTSettingsDlg.h
..............\......\DXUT_2003.sln
..............\......\DXUT_2003.vcproj
..............\......\DXUT_2005.sln
..............\......\DXUT_2005.vcproj
..............\......\DXUTenum.cpp
..............\......\DXUTenum.h
..............\......\DXUTgui.cpp
..............\......\DXUTgui.h
..............\......\DXUTmisc.cpp
..............\......\DXUTmisc.h
..............\......\DXUTsound.cpp
..............\......\DXUTsound.h
..............\......\directx.ico
..............\......\dxstdafx.cpp
..............\......\dxstdafx.h
..............\Flag.cpp
..............\Flag.h
..............\FlutterFlag.cpp
..............\FlutterFlag.exe
..............\FlutterFlag.jpg
..............\FlutterFlag.manifest
..............\FlutterFlag.rc
..............\FlutterFlag_2003.sln
..............\FlutterFlag_2003.suo
..............\FlutterFlag_2003.vcproj
..............\FlutterFlag_2005.sln
..............\FlutterFlag_2005.vcproj
..............\Media
..............\.....\flag.bmp
..............\.....\ground.jpg
..............\.....\pole.x
..............\resource.h