Description: Chat room procedures, based on dialog box with the server and the client, have online users
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File list (Check if you may need any files):
Sever1_2\ReadMe.txt
3Client1_2\ReadMe.txt
3Client1_2\Client1_2.h
3Client1_2\Client1_2Dlg.h
3Client1_2\ClientSocket.h
3Client1_2\COnnectDialog.h
Sever1_2\DlgIpPort.h
Sever1_2\ListenSocket.h
Sever1_2\resource.h
3Client1_2\resource.h
3Client1_2\SetConnect.h
Sever1_2\Sever1_2.h
Sever1_2\Sever1_2Dlg.h
Sever1_2\SeverSocket.h
3Client1_2\SocketMsg.h
Sever1_2\SocketMsg.h
3Client1_2\StdAfx.h
Sever1_2\StdAfx.h
3Client1_2\Client1_2.cpp
3Client1_2\Client1_2Dlg.cpp
3Client1_2\ClientSocket.cpp
3Client1_2\COnnectDialog.cpp
Sever1_2\DlgIpPort.cpp
Sever1_2\ListenSocket.cpp
3Client1_2\SetConnect.cpp
Sever1_2\Sever1_2.cpp
Sever1_2\Sever1_2Dlg.cpp
Sever1_2\SeverSocket.cpp
3Client1_2\SocketMsg.cpp
Sever1_2\SocketMsg.cpp
Sever1_2\StdAfx.cpp
3Client1_2\StdAfx.cpp
3Client1_2\res\1.bmp
3Client1_2\res\bicho_climb_left_7.bmp
3Client1_2\res\bitmap2.bmp
Sever1_2\res\bitmap3.bmp
3Client1_2\Client1_2.aps
Sever1_2\Sever1_2.aps
3Client1_2\Client1_2.clw
Sever1_2\Sever1_2.clw
Sever1_2\res\Thumbs.db
3Client1_2\Client1_2.dsp
Sever1_2\Sever1_2.dsp
3Client1_2\Client1_2.dsw
Sever1_2\Sever1_2.dsw
Sever1_2\res\bkrlevels.ico
3Client1_2\res\Client1_2.ico
3Client1_2\res\Games.ico
Sever1_2\res\Games.ico
3Client1_2\res\icon1.ico
Sever1_2\res\icon1.ico
3Client1_2\res\idr_main.ico
Sever1_2\res\otto.ico
Sever1_2\res\Sever1_2.ico
3Client1_2\Client1_2.ncb
Sever1_2\Sever1_2.ncb
3Client1_2\Client1_2.opt
Sever1_2\Sever1_2.opt
3Client1_2\Client1_2.plg
Sever1_2\Sever1_2.plg
3Client1_2\Client1_2.positions
3Client1_2\Client1_2.rc
Sever1_2\Sever1_2.rc
3Client1_2\res\Client1_2.rc2
Sever1_2\res\Sever1_2.rc2
3Client1_2\res
Sever1_2\res
3Client1_2
Sever1_2