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dxgraphics_Tutorials
Downloaded:0
windows directx toturial and code
Update
: 2024-12-25
Size
: 2.09mb
Publisher
:
yuanxuezhong
introduction_to_3d_game_programming
Downloaded:0
introduction to 3d game programming book and code
Update
: 2024-12-25
Size
: 8.92mb
Publisher
:
yuanxuezhong
Roaming-System()
Downloaded:0
3D animation, shows a classroom. Mechanism is: there are the Luk Fook pictures form a cube, the angle of view on the center of the cube
Update
: 2024-12-25
Size
: 3.75mb
Publisher
:
gaoqihang
DX8Tutorial
Downloaded:0
Welcome to this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Windows games. The reason I wrote this tutorial: When a DX, I' m still a beginner. So, I would
Update
: 2024-12-25
Size
: 731kb
Publisher
:
liuyan
DX-Project-1
Downloaded:0
Chapter: ready welcome to read this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Windows games. The reason I wrote this tutorial: When a DX, I' m still a b
Update
: 2024-12-25
Size
: 3kb
Publisher
:
liuyan
DX-Project-2
Downloaded:0
Chapter II: draw triangles Introduction (sequence) Vertices (vertices) 2D Cartesian coordinate system (2D Cartesian coordinate system) 3D Cartesian coordinate system (3D Cartesian coordinate system) 2D Cartesian coordina
Update
: 2024-12-25
Size
: 4kb
Publisher
:
liuyan
DX-Project-3
Downloaded:0
" DirectX 8 tutorials and supporting code: the rotating cube Introduction (sequence) 3D World Space (3D world space) Backface Culling (back picking) How to make a cube (how to create a cube) the Matrices (matrix) Wor
Update
: 2024-12-25
Size
: 5kb
Publisher
:
liuyan
DX-Project-4
Downloaded:0
" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence) Depth Buffers (depth buffer) Full Screen (full screen) Logging (real-time recording) Summary (Abstract)
Update
: 2024-12-25
Size
: 8kb
Publisher
:
liuyan
DX-Project-5
Downloaded:0
" DirectX 8 tutorials and supporting code: the matrix transformations Introduction (sequence) What are matrices and how do they work? (What is the Matrix and how they work) How do I use transformation matrices in the
Update
: 2024-12-25
Size
: 8kb
Publisher
:
liuyan
DX-Project-7
Downloaded:0
Chapter VII of the " DirectX 8 tutorial" and supporting code: Lighting and Material Introduction (sequence) DirectX Lighting vs Real World Lighting the (DX illumination light of the real world) Attributes of a li
Update
: 2024-12-25
Size
: 12kb
Publisher
:
liuyan
DX-Project-6
Downloaded:0
The sixth chapter of the " DirectX 8 tutorials and supporting code: texture the Introduction (sequence) What is a the Texture? (What is the texture) the Texture Size (texture size) Texture Coordinates (texture coordi
Update
: 2024-12-25
Size
: 12kb
Publisher
:
liuyan
DX-Project-8
Downloaded:0
" DirectX 8 tutorials and supporting code, Chapter VIII: index buffer Introduction (sequence) What is an index buffer? (What is the index buffer) Implementing an Index Buffer in DirectX (DX in the index buffer) Step
Update
: 2024-12-25
Size
: 39kb
Publisher
:
liuyan
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