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windows directx toturial and code
Update : 2024-12-25 Size : 2.09mb Publisher : yuanxuezhong

introduction to 3d game programming book and code
Update : 2024-12-25 Size : 8.92mb Publisher : yuanxuezhong

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3D animation, shows a classroom. Mechanism is: there are the Luk Fook pictures form a cube, the angle of view on the center of the cube
Update : 2024-12-25 Size : 3.75mb Publisher : gaoqihang

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Welcome to this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Windows games. The reason I wrote this tutorial: When a DX, I' m still a beginner. So, I would
Update : 2024-12-25 Size : 731kb Publisher : liuyan

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Chapter: ready welcome to read this DX tutorial. This tutorial at least help you get started, so that you understand how to use DX8 to develop Windows games. The reason I wrote this tutorial: When a DX, I' m still a b
Update : 2024-12-25 Size : 3kb Publisher : liuyan

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Chapter II: draw triangles Introduction (sequence) Vertices (vertices) 2D Cartesian coordinate system (2D Cartesian coordinate system) 3D Cartesian coordinate system (3D Cartesian coordinate system) 2D Cartesian coordina
Update : 2024-12-25 Size : 4kb Publisher : liuyan

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" DirectX 8 tutorials and supporting code: the rotating cube Introduction (sequence) 3D World Space (3D world space) Backface Culling (back picking) How to make a cube (how to create a cube) the Matrices (matrix) Wor
Update : 2024-12-25 Size : 5kb Publisher : liuyan

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" DirectX 8 tutorials and supporting code Chapter IV: full-screen mode and depth buffer Introduction (sequence) Depth Buffers (depth buffer) Full Screen (full screen) Logging (real-time recording) Summary (Abstract)
Update : 2024-12-25 Size : 8kb Publisher : liuyan

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" DirectX 8 tutorials and supporting code: the matrix transformations Introduction (sequence) What are matrices and how do they work? (What is the Matrix and how they work) How do I use transformation matrices in the
Update : 2024-12-25 Size : 8kb Publisher : liuyan

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Chapter VII of the " DirectX 8 tutorial" and supporting code: Lighting and Material Introduction (sequence) DirectX Lighting vs Real World Lighting the (DX illumination light of the real world) Attributes of a li
Update : 2024-12-25 Size : 12kb Publisher : liuyan

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The sixth chapter of the " DirectX 8 tutorials and supporting code: texture the Introduction (sequence) What is a the Texture? (What is the texture) the Texture Size (texture size) Texture Coordinates (texture coordi
Update : 2024-12-25 Size : 12kb Publisher : liuyan

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" DirectX 8 tutorials and supporting code, Chapter VIII: index buffer Introduction (sequence) What is an index buffer? (What is the index buffer) Implementing an Index Buffer in DirectX (DX in the index buffer) Step
Update : 2024-12-25 Size : 39kb Publisher : liuyan
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