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use material produced 2D 3D undulating ground
Update : 2008-10-13 Size : 125.21kb Publisher : 张远

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This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical meta
Update : 2008-10-13 Size : 787.93kb Publisher : 王涛

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Functions/Classes:
Update : 2008-10-13 Size : 220.07kb Publisher : 王涛

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Create with opengl a sphere and rotat
Update : 2008-10-13 Size : 27.88kb Publisher : 王逸翔

read bmp file and used to generate 3D environment, mouse cruise control
Update : 2008-10-13 Size : 139.96kb Publisher : 李雷

use OpenGL 3D graphics
Update : 2008-10-13 Size : 4.07kb Publisher : 陈昌华

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an Open GL demo
Update : 2008-10-13 Size : 226.4kb Publisher : 江百生

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Setting Up Direct3D In A D
Update : 2008-10-13 Size : 35.15kb Publisher : 墹恑嵥

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Heres an example on how to make a single game chunk that draws with the paint object. Kinda like a little more advanced hello world.
Update : 2008-10-13 Size : 17.25kb Publisher : 墹恑嵥

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good example OpenGL
Update : 2008-10-13 Size : 1.18mb Publisher : 郑海涛

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three rotating ball movement
Update : 2008-10-13 Size : 20.76kb Publisher : 许明龙

Functions/Classes:
Update : 2008-10-13 Size : 39.49kb Publisher : 东东
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