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achieved using openGL GeomipMapping algorithm. Can be directly translated through VC7.1. GeomipMapping algorithm in three D game engine when processing the terrain is very extensive algorithm.
Update : 2008-10-13 Size : 4.81mb Publisher : snowwin

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use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and may be included in, QuakeIII exaggerated the BSP documents, the scene
Update : 2008-10-13 Size : 1.21mb Publisher : snowwin

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game of a terrorist simulation example, where vc through debugging. .
Update : 2008-10-13 Size : 1.1mb Publisher : 张世学

opengl the vertex transform, under the debugging through vc
Update : 2008-10-13 Size : 95.53kb Publisher : 张世学

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with openGL a written instrument simulation of the Earth system, according to withdraw from the process esc
Update : 2008-10-13 Size : 546.75kb Publisher : 张世学

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OpenGL included in the image shows the detailed code integrity.
Update : 2008-10-13 Size : 37kb Publisher : luo

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to VC2003 for the development environment, in OpenGL platform, interactive B-spline
Update : 2008-10-13 Size : 188.83kb Publisher : 雷恩

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this program achieved a bezier curve generation algorithm, namely the use of recursive algorithm and the midpoint interpolation algorithm. Development Environment for VS2003
Update : 2008-10-13 Size : 177.35kb Publisher : 雷恩

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cloth simulation Demo (OGL) in vc using opengl development, In an undulating terrain on the Five-Starred Red Flag
Update : 2008-10-13 Size : 488.67kb Publisher : 王易

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OpenMind is a Java in OpenGL, prepared for the graphic scenes. It has provided a hierarchical management of the scenes and objects conversion, fully dynamic camera, light and atomization, 2D user interface elements scene
Update : 2008-10-13 Size : 450.61kb Publisher : liaosp_11

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opengl example, the need can be downloaded from the reference.
Update : 2008-10-13 Size : 4.26mb Publisher : 刘先生

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Using OpenGL in VisualC.
Update : 2008-10-13 Size : 56.7kb Publisher : 23558989
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