Introduction - If you have any usage issues, please Google them yourself
I propose here a C++ Version of the Jawbreaker game that fits in less than 128 lines of C++ Code. This is possible thanks to the use of the CImg Library, a small and very useful C++ Library dedicated to image processing operations. In our case, we just use some functions of the CImg Library to handle images, display animated graphics in a window, and retrieve user events (mouse and keyboard).