Introduction - If you have any usage issues, please Google them yourself
Dungeons & Account server
First, account server functionality is divided into two parts:
1, client log in the thread: obtaining certification ID No. AuthenID.
Client to connect to account server (can be changed after the UDP)
Log in to the account after the server database search account
Return certification ID number, and disconnect the connection (such as the return error error)
ID No. of the certification to the point of thread, forward to the game servers, game servers for players sign.
2, real-time total points: Game server connectivity and communications, computing players use points. (Which can improve the thread priority level)
Game Server startup account to log in to the server.
Players sign after the point of real-time message sent to the account server.
NOTICE account when players quit the server.
NOTICE points when players run out of Game server踢人.
Game server to server query account the remaining points (total points, time, billing deal with sep