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AccountServer

  • Category : Windows Develop
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  • Update : 2012-11-26
  • Size : 409kb
  • Downloaded :1次
  • Author :v*****
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Introduction - If you have any usage issues, please Google them yourself
Dungeons & Account server First, account server functionality is divided into two parts: 1, client log in the thread: obtaining certification ID No. AuthenID. Client to connect to account server (can be changed after the UDP) Log in to the account after the server database search account Return certification ID number, and disconnect the connection (such as the return error error) ID No. of the certification to the point of thread, forward to the game servers, game servers for players sign. 2, real-time total points: Game server connectivity and communications, computing players use points. (Which can improve the thread priority level) Game Server startup account to log in to the server. Players sign after the point of real-time message sent to the account server. NOTICE account when players quit the server. NOTICE points when players run out of Game server踢人. Game server to server query account the remaining points (total points, time, billing deal with sep
Packet file list
(Preview for download)
!log!
.....\account 2007-04-26.LOG
.....\account 2007-05-23.LOG
.....\AccountServer 2007-04-26.LOG
.....\AccountServer 2007-05-23.LOG
.....\point 2007-04-26.LOG
.....\point 2007-05-23.LOG
.....\server 2007-04-26.LOG
.....\server 2007-05-23.LOG
!txt!
Account.cpp
Account.h
account.ini
account.sql
Account.sql.txt
AccountServer.cpp
AccountServer.dsp
AccountServer.dsw
AccountServer.h
AccountServer.ncb
AccountServer.opt
AccountServer.plg
AccountServer.rc
AccountServer.SUP
AccountServer402.exe
AccountServerDlg.cpp
AccountServerDlg.h
AccountServer___Win32_Debug_NewDatabase
AllHeads.h
config.ini
Debug
Define.h
EncryptServer.h
GameBaseCode
............\BaseFunc.cpp
............\BaseFunc.h
............\Debug
............\GameBaseCode.dsp
............\GameBaseCode.plg
............\I_mydb.h
............\MsgPacket.cpp
............\MsgPacket.h
............\mssccprj.scc
............\MyDatabase.cpp
............\mydatabase.h
............\mydb.h
............\MyField.cpp
............\MyField.h
............\MyRecord.cpp
............\myrecord.h
............\MyRecordset.cpp
............\myrecordset.h
............\NetStringPacker.cpp
............\NetStringPacker.h
............\PrcHeap.cpp
............\PrcHeap.h
............\Release
............\vssver.scc
............\修改日志.txt
gameserver.cfg
Global.cpp
Global.h
IniFile.cpp
IniFile.h
isp.ini
libmySQL.dll
ListenSocket.cpp
ListenSocket.h
logfile.cpp
logfile.h
LoginThread.cpp
LoginThread.h
MsgAccount.cpp
MsgAccount.h
MsgAccount91U.cpp
MsgAccount91U.h
MsgBarAccount.cpp
MsgBarAccount.h
MsgConnect.cpp
MsgConnect.h
MsgConnect91U.cpp
MsgConnect91U.h
MsgFee.cpp
MsgFee.h
MsgLogin.cpp
MsgLogin.h
MsgQueryFee.cpp
MsgQueryFee.h
mssccprj.scc
MyHeap.cpp
MyHeap.h
NetMsg.cpp
NetMsg.h
Online.txt
OnlineTable.cpp
OnlineTable.h
PointThread.cpp
PointThread.h
RC5_321216.cpp
RC5_321216.h
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