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  • Category : CSharp
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  • Update : 2012-11-26
  • Size : 12.3mb
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  • Author :孟****
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Introduction - If you have any usage issues, please Google them yourself
XNA with C#-based development of the game Reversi.
Packet file list
(Preview for download)
Minjie
......\Minjie
......\......\Microsoft Permissive License.rtf
......\......\Minjie
......\......\......\AiPlayer.cs
......\......\......\AudioManager.cs
......\......\......\bin
......\......\......\...\x86
......\......\......\...\...\Debug
......\......\......\...\...\.....\Content
......\......\......\...\...\.....\.......\GameOver
......\......\......\...\...\.....\.......\........\p1_win_screen.xnb
......\......\......\...\...\.....\.......\........\p2_win_screen.xnb
......\......\......\...\...\.....\.......\........\tied_screen.xnb
......\......\......\...\...\.....\.......\Gameplay
......\......\......\...\...\.....\.......\........\game_screen.xnb
......\......\......\...\...\.....\.......\........\p1_piece.xnb
......\......\......\...\...\.....\.......\........\p1_piece_tile.xnb
......\......\......\...\...\.....\.......\........\p2_piece.xnb
......\......\......\...\...\.....\.......\........\p2_piece_tile.xnb
......\......\......\...\...\.....\.......\........\player_1_ramp%0.xnb
......\......\......\...\...\.....\.......\........\player_2_ramp%0.xnb
......\......\......\...\...\.....\.......\........\tile%0.xnb
......\......\......\...\...\.....\.......\........\tile.xnb
......\......\......\...\...\.....\.......\........\tile_highlight%0.xnb
......\......\......\...\...\.....\.......\........\tile_highlight.xnb
......\......\......\...\...\.....\.......\Minjie.xgs
......\......\......\...\...\.....\.......\Minjie.xsb
......\......\......\...\...\.....\.......\Minjie.xwb
......\......\......\...\...\.....\.......\Title
......\......\......\...\...\.....\.......\.....\1_player.xnb
......\......\......\...\...\.....\.......\.....\2_player.xnb
......\......\......\...\...\.....\.......\.....\exit.xnb
......\......\......\...\...\.....\.......\.....\title_screen.xnb
......\......\......\...\...\.....\Minjie.exe
......\......\......\...\...\.....\Minjie.pdb
......\......\......\Board.cs
......\......\......\BoardColors.cs
......\......\......\Content
......\......\......\.......\bin
......\......\......\.......\...\x86
......\......\......\.......\...\...\Debug
......\......\......\.......\Content.contentproj
......\......\......\.......\GameOver



......\......\......\.......\Gameplay

......\......\......\.......\........\p1_piece.fbx
......\......\......\.......\........\p1_piece_tile.fbx
......\......\......\.......\........\p2_piece.fbx
......\......\......\.......\........\p2_piece_tile.fbx
......\......\......\.......\........\player_1_ramp.tga
......\......\......\.......\........\player_2_ramp.tga
......\......\......\.......\........\tile.fbx
......\......\......\.......\........\tile.tga
......\......\......\.......\........\tile_highlight.fbx
......\......\......\.......\........\tile_highlight.tga
......\......\......\.......\minjie.xap
......\......\......\.......\obj
......\......\......\.......\...\Content.contentproj.FileList.txt
......\......\......\.......\...\Content.contentproj.FileListAbsolute.txt
......\......\......\.......\...\Content.contentproj.XactOutput.FileList.txt
......\......\......\.......\...\x86
......\......\......\.......\...\...\Debug
......\......\......\.......\...\...\.....\ContentPipeline.xml
......\......\......\.......\...\...\.....\Gameplay
......\......\......\.......\...\...\.....\........\p1_piece%0.xml
......\......\......\.......\...\...\.....\........\p1_piece_tile%0.xml
......\......\......\.......\...\...\.....\........\p2_piece%0.xml
......\......\......\.......\...\...\.....\........\p2_piece_tile%0.xml
......\......\......\.......\...\...\.....\........\tile%0.xml
......\......\......\.......\...\...\.....\........\tile_highlight%0.xml
......\......\......\.......\...\...\.....\minjie.xml
......\......\......\.......\...\...\.....\ResolveAssemblyReference.cache
......\......\......\.......\...\...\.....\TempPE
......\......\......\.......\Title




......\......\......\.......\wav
......\......\......\.......\...\drop1.wav
......\......\......\.......\...\drop2.wav
......\......\......\.......\...\drop_illegal.wav
......\......\......\.......\...\Gam
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