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OpenGL3Dv2.0

  • Category : CSharp
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  • Update : 2012-11-26
  • Size : 758kb
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Introduction - If you have any usage issues, please Google them yourself
Csharp use SharpGL control to realize object to 3D roate
Packet file list
(Preview for download)
OpenGL3D演示程序v2.0
....................\OpenGL3D演示程序v1.0
....................\....................\TestOfOpenGL
....................\....................\............\AHRS.cs
....................\....................\............\AttiduteAngle.cs
....................\....................\............\AttiduteAngle.Designer.cs
....................\....................\............\AttiduteAngle.resx
....................\....................\............\bin
....................\....................\............\...\Debug

....................\....................\............\...\.....\SharpGL.dll
....................\....................\............\...\.....\SharpGL.pdb
....................\....................\............\...\.....\TestOfOpenGL.application
....................\....................\............\...\.....\TestOfOpenGL.exe
....................\....................\............\...\.....\TestOfOpenGL.exe.manifest
....................\....................\............\...\.....\TestOfOpenGL.pdb
....................\....................\............\...\.....\TestOfOpenGL.vshost.exe
....................\....................\............\...\.....\TestOfOpenGL.vshost.exe.manifest
....................\....................\............\...\Release

....................\....................\............\...\.......\SharpGL.dll
....................\....................\............\...\.......\TestOfOpenGL.application
....................\....................\............\...\.......\TestOfOpenGL.exe
....................\....................\............\...\.......\TestOfOpenGL.exe.manifest
....................\....................\............\...\.......\TestOfOpenGL.pdb
....................\....................\............\...\.......\TestOfOpenGL.vshost.application
....................\....................\............\...\.......\TestOfOpenGL.vshost.exe

....................\....................\............\Form1.cs
....................\....................\............\Form1.Designer.cs
....................\....................\............\Form1.resx
....................\....................\............\obj
....................\....................\............\...\Debug
....................\....................\............\...\.....\ResolveAssemblyReference.cache
....................\....................\............\...\.....\TempPE
....................\....................\............\...\.....\TestOfOpenGL.application
....................\....................\............\...\.....\TestOfOpenGL.AttiduteAngle.resources
....................\....................\............\...\.....\TestOfOpenGL.csproj.FileListAbsolute.txt
....................\....................\............\...\.....\TestOfOpenGL.csproj.GenerateResource.Cache
....................\....................\............\...\.....\TestOfOpenGL.exe
....................\....................\............\...\.....\TestOfOpenGL.exe.manifest
....................\....................\............\...\.....\TestOfOpenGL.Form1.resources
....................\....................\............\...\.....\TestOfOpenGL.pdb
....................\....................\............\...\.....\TestOfOpenGL.Properties.Resources.resources
....................\....................\............\...\.....\TestOfOpenGL.quat.resources
....................\....................\............\...\.....\TestOfOpenGL.transfor.resources
....................\....................\............\...\Release
....................\....................\............\...\.......\QuatAttOpenGL.csproj.FileListAbsolute.txt
....................\....................\............\...\.......\QuatAttOpenGL.csproj.GenerateResource.Cache
....................\....................\............\...\.......\TempPE
....................\....................\............\...\.......\TestOfOpenGL.application
....................\....................\............\...\.......\TestOfOpenGL.AttiduteAngle.resources
....................\....................\............\...\.......\TestOfOpenGL.
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