Introduction - If you have any usage issues, please Google them yourself
This application is a battlefield simulator game with three types of units: Infantry, Cavalry, and Artillery. The map consists of several different terrain types lined in a six-sided-square grid as seen in many turn-based video games. The computer player s artificial intelligence is challenging to the player, and may provide insight for programmers with the regular use of several variations of breadth-first-search algorithms as well as one depth-first-search move-sequence solution algorithm, which are explained below.
As a class and DLL, the battlefield project can be used to build a larger war game with its own economy and cast of characters to enrich game play.