Introduction - If you have any usage issues, please Google them yourself
double-buffering graphics, multithreading for graphics operations. C simulation game Mapping
Packet : 55593403drown_c_thread.rar filelist
drown_c_thread\App.ico
drown_c_thread\AssemblyInfo.cs
drown_c_thread\bin\Debug\drown.exe
drown_c_thread\bin\Debug\drown.pdb
drown_c_thread\bin\Debug\pic3.jpg
drown_c_thread\bin\Debug\pic4.jpg
drown_c_thread\bin\Debug\Thumbs.db
drown_c_thread\bin\Debug
drown_c_thread\bin
drown_c_thread\drown.csproj
drown_c_thread\drown.csproj.user
drown_c_thread\drown.sln
drown_c_thread\drown.suo
drown_c_thread\Form1.cs
drown_c_thread\Form1.resx
drown_c_thread\Form2.cs
drown_c_thread\Form2.resx
drown_c_thread\Form3.cs
drown_c_thread\Form3.resx
drown_c_thread\obj\Debug\drown.exe
drown_c_thread\obj\Debug\drown.Form1.resources
drown_c_thread\obj\Debug\drown.Form2.resources
drown_c_thread\obj\Debug\drown.Form3.resources
drown_c_thread\obj\Debug\drown.pdb
drown_c_thread\obj\Debug\drown.projdata
drown_c_thread\obj\Debug\drown.thread.resources
drown_c_thread\obj\Debug\drown.thread_2.resources
drown_c_thread\obj\Debug\temp
drown_c_thread\obj\Debug\TempPE
drown_c_thread\obj\Debug
drown_c_thread\obj
drown_c_thread\thread.cs
drown_c_thread\thread.resx
drown_c_thread\thread_2.cs
drown_c_thread\thread_2.resx
drown_c_thread