Introduction - If you have any usage issues, please Google them yourself
Packet : Mir2Game.rar filelist
Mir2Ex.opt
CharSelectProcess
CharSelectProcess\BackGround
CharSelectProcess\BackGround\BackGround.cpp
CharSelectProcess\BackGround\BackGround.h
CharSelectProcess\CharacterProcess.cpp
CharSelectProcess\CharacterProcess.h
CharSelectProcess\Common
CharSelectProcess\Common\define.h
CharSelectProcess\CreateChr
CharSelectProcess\CreateChr\CreateChr.cpp
CharSelectProcess\CreateChr\CreateChr.h
CharSelectProcess\SelectChr
CharSelectProcess\SelectChr\SelectChr.cpp
CharSelectProcess\SelectChr\SelectChr.h
Common
Common\Button.cpp
Common\Button.H
Common\ChatEditBox.cpp
Common\ChatEditBox.h
Common\ClientSocket.cpp
Common\ClientSocket.h
Common\DblList.cpp
Common\DblList.h
Common\DLinkedList.cpp
Common\DLinkedList.h
Common\EnDecode.cpp
Common\EnDecode.h
Common\ImageHandler.cpp
Common\ImageHandler.h
Common\MirButton.cpp
Common\MirButton.h
Common\MirMsgBox.cpp
Common\MirMsgBox.h
Common\MirMsgBox3D.cpp
Common\MirMsgBox3D.h
Common\MsgBox.cpp
Common\MsgBox.h
Common\NoticeBox.cpp
Common\NoticeBox.h
Common\NPCTxtAnalysis.cpp
Common\NPCTxtAnalysis.h
Common\Protocol.h
Common\Queue.cpp
Common\Queue.h
Common\Typedeftxt.h
Debug
GameProcess
GameProcess\Actor.cpp
GameProcess\Actor.h
GameProcess\ChatPopWnd.cpp
GameProcess\ChatPopWnd.h
GameProcess\ClientSysMsg.cpp
GameProcess\ClientSysMsg.h
GameProcess\ExchangeWnd.cpp
GameProcess\ExchangeWnd.h
GameProcess\GameBtn.cpp
GameProcess\GameBtn.h
GameProcess\GameProc.cpp
GameProcess\GameProc.h
GameProcess\GameWnd.cpp
GameProcess\GameWnd.h
GameProcess\GroupPopWnd.cpp
GameProcess\GroupPopWnd.h
GameProcess\GroupWnd.cpp
GameProcess\GroupWnd.h
GameProcess\GuildMasterWnd.cpp
GameProcess\GuildMasterWnd.h
GameProcess\GuildWnd.cpp
GameProcess\GuildWnd.h
GameProcess\HorseWnd.cpp
GameProcess\HorseWnd.h
GameProcess\Interface.cpp
GameProcess\Interface.h
GameProcess\InventoryWnd.cpp
GameProcess\InventoryWnd.h
GameProcess\Item.cpp
GameProcess\Item.h
GameProcess\LightFog.cpp
GameProcess\LightFog.h
GameProcess\Magic.cpp
GameProcess\Magic.h
GameProcess\MapHandler.cpp
GameProcess\MapHandler.h
GameProcess\MVC281.tmp
GameProcess\NPCWnd.cpp
GameProcess\NPCWnd.h
GameProcess\OptionWnd.cpp
GameProcess\OptionWnd.h
GameProcess\Particle.cpp
GameProcess\Particle.h
GameProcess\PlayerChar.cpp
GameProcess\PlayerChar.h
GameProcess\QuestWnd.cpp
GameProcess\QuestWnd.h
GameProcess\SprDfn.cpp
GameProcess\SprDfn.h
GameProcess\SpriteInfo.cpp
GameProcess\SpriteInfo.h
GameProcess\StatusWnd.cpp
GameProcess\StatusWnd.h
GameProcess\StoreWnd.cpp
GameProcess\StoreWnd.h
GameProcess\Water.cpp
GameProcess\Water.h
GameProcess\WeatherEffect.cpp
GameProcess\WeatherEffect.h
LoginProcess
LoginProcess\Change Pwd
LoginProcess\Change Pwd\ChgPwd.cpp
LoginProcess\Change Pwd\ChgPwd.h
LoginProcess\Common
LoginProcess\Common\BMWnd.cpp
LoginProcess\Common\BMWnd.h
LoginProcess\Common\define.h
LoginProcess\Common\typedef.h
LoginProcess\Intro
LoginProcess\Intro\LoginAvi.cpp
LoginProcess\Intro\LoginAvi.h
LoginProcess\Login
LoginProcess\Login\Login.cpp
LoginProcess\Login\Login.h
LoginProcess\LoginProcess.cpp
LoginProcess\LoginProcess.h
LoginProcess\New Account
LoginProcess\New Account\NewAccount.cpp
LoginProcess\New Account\NewAccount.h
LoginProcess\Patch
LoginProcess\Patch.cpp
LoginProcess\Patch.h
LoginProcess\Select Srv
LoginProcess\Select Srv\Debug
LoginProcess\Select Srv\Release
LoginProcess\Select Srv\SelectSrv.cpp
LoginProcess\Select Srv\SelectSrv.h
ServerSelectProcess
ServerSelectProcess\SvrSelProc.cpp
ServerSelectProcess\SvrSelProc.h
Sound
Sound\BMMP3.cpp
Sound\BMMP3.h
Sound\MirSound.cpp
Sound\MirSound.h
Sound\SBuffer.cpp
Sound\SBuffer.h
Sound\Sound.cpp
Sound\Sound.h
Sound\TypeDef.h
UpDate
WindHorn
WindHorn\D3DCommon
WindHorn\D3DCommon\d3dmath.cpp
WindHorn\D3DCommon\d3dmath.h
WindHorn\D3DCommon\d3dtextr.cpp
WindHorn\D3DCommon\d3dtextr.h
WindHorn\D3DCommon\d3dutil.cpp
WindHorn\D3DCommon\d3dutil.h
WindHorn\D3DCommon\ddutil.cpp
WindHorn\D3DCommon\ddutil.h
WindHorn\Debug
WindHorn\Debug\vc60.idb
WindHorn\Debug\vc60.pdb
WindHorn\Readme.txt
WindHorn\RegHandler.cpp
WindHorn\RegHandler.h
WindHorn\Resource.aps
WindHorn\StdAfx.cpp
WindHorn\StdAfx.h
WindHorn\WH3DInit.cpp
WindHorn\WH3DInit.h
WindHorn\WHDefProcess.cpp
WindHorn\WHDefProcess.h
WindHorn\WHDXGraphic.cpp
WindHorn\WHDXGraphic.h
WindHorn\WHEngine.h
WindHorn\WHImage.cpp
WindHorn\WHImage.h
WindHorn\WHSurface.cpp
WindHorn\WHSurface.h
WindHorn\WHWilImage.cpp
WindHorn\WHWilImage.h
WindHorn\WHWilTexture.cpp
WindHorn\WHWilTexture.h
WindHorn\WHWindow.cpp
WindHorn\WHWindow.h
WindHorn\WindHorn.dsp
WindHorn\WindHorn.dsw
WindHorn\WindHorn.ncb
WindHorn\WindHorn.opt
WindHorn\WindHorn.plg
WindHorn\WindHorn.positions
Define.h
Extern.h
GFun.cpp
GFun.h
harrow.cur
Mir2Ex.cpp
Mir2Ex.dsp
Mir2Ex.dsw
Mir2Ex.ICO
Mir2Ex.ncb
AVI
AVI\Avi.cpp
AVI\Avi.h
Mir2Ex.plg
Mir2Ex.positions
ReadMe.txt
Resource.aps
resource.h
Resource.rc
StdAfx.cpp
StdAfx.h
vssver.scc