Introduction - If you have any usage issues, please Google them yourself
This is a simple example of a GDI based animation technique. It uses the
API function BitBlt to read different portions of a double bitmap and
displays them on the client area of the window. The function is fast
enough with a small bitmap to need a delay between each BLIT and the
logic used is to have a double bitmap of the same image which is read
in blocks that step across 1 pixel at a time until the width of the
bitmap is completely read. This allows a continuous scrolling of the
bitmap image.