Introduction - If you have any usage issues, please Google them yourself
ABSTRACT:
Low power consumption and smaller area are some of the most important criteria for the
fabrication of DSP systems and high performance systems. Optimizing the speed and
area of the multiplier is a major design issue. However, area and speed are usually
conflicting constraints so that improving speed results mostly in larger areas. In our
project we try to determine the best solution to this problem by comparing a few
multipliers.
This project presents an efficient implementation of high speed multiplier using the shift
and add method, Radix_2, Radix_4 modified Booth multiplier algorithm. In this project
we compare the working of the three multiplier by implementing each of them separately
in FIR filter.