Introduction - If you have any usage issues, please Google them yourself
This book is organized into 11 chapters. The first four chapters walk you through the
HTML Canvas API by example. The topics covered include text, images, and drawing.
These chapters contain a few finished apps, but mainly consist of demos designed to
show you the facets of the Canvas API. The following six chapters build upon the
Canvas API by expanding the scope of the examples to application length. In these
chapters, we discuss math and physics applications, video, audio, games, and mobile.
The final chapter introduces a couple experimental areas: 3D and multiplayer.