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  • Update : 2014-03-17
  • Size : 25.62mb
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  • Author :tiang*****
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c# language to achieve a three-dimensional point cloud file read and opengl display
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点云读取\OpenGL_1\Backup\OpenGL_1\csglViewer.cs
........\........\......\........\drawLegs.cs
........\........\......\........\drawMan.cs
........\........\......\........\Form1.cs
........\........\......\........\Form1.Designer.cs
........\........\......\........\Form1.resx
........\........\......\........\loadObjFile.cs
........\........\......\........\OpenGL_1.csproj
........\........\......\........\Program.cs
........\........\......\........\...perties\AssemblyInfo.cs
........\........\......\........\..........\Resources.Designer.cs
........\........\......\........\..........\Resources.resx
........\........\......\........\..........\Settings.Designer.cs
........\........\......\........\..........\Settings.settings
........\........\......\OpenGL_1.sln
........\........\......\OpenGL_1.suo
........\........\OpenGL_1\bin\Debug\csgl.dll
........\........\........\...\.....\csgl.native.dll
........\........\........\...\.....\OpenGL_1.exe
........\........\........\...\.....\OpenGL_1.pdb
........\........\........\...\.....\OpenGL_1.vshost.exe
........\........\........\...\.....\OpenGL_1.vshost.exe.manifest
........\........\........\...\.....\Xyz\data1.xyz
........\........\........\...\.....\...\data2.xyz
........\........\........\csgl.dll
........\........\........\csgl.native.dll
........\........\........\csglViewer.cs
........\........\........\drawLegs.cs
........\........\........\drawMan.cs
........\........\........\Form1.cs
........\........\........\Form1.Designer.cs
........\........\........\Form1.resx
........\........\........\loadObjFile.cs
........\........\........\obj\Debug\csgl.dll
........\........\........\...\.....\csgl.native.dll
........\........\........\...\.....\DesignTimeResolveAssemblyReferences.cache
........\........\........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
........\........\........\...\.....\GenerateResource.read.1.tlog
........\........\........\...\.....\GenerateResource.write.1.tlog
........\........\........\...\.....\OpenGL_1.csproj.FileListAbsolute.txt
........\........\........\...\.....\OpenGL_1.csproj.GenerateResource.Cache
........\........\........\...\.....\OpenGL_1.exe
........\........\........\...\.....\OpenGL_1.Form1.resources
........\........\........\...\.....\OpenGL_1.pdb
........\........\........\...\.....\OpenGL_1.Properties.Resources.resources
........\........\........\...\.....\ResolveAssemblyReference.cache
........\........\........\...\.....\TempPE\Properties.Resources.Designer.cs.dll
........\........\........\...\OpenGL_1.csproj.FileListAbsolute.txt
........\........\........\OpenGL_1.csproj
........\........\........\Program.cs
........\........\........\...perties\AssemblyInfo.cs
........\........\........\..........\Resources.Designer.cs
........\........\........\..........\Resources.resx
........\........\........\..........\Settings.Designer.cs
........\........\........\..........\Settings.settings
........\........\OpenGL_1.sln
........\........\OpenGL_1.suo
........\........\UpgradeLog.XML
........\........\_UpgradeReport_Files\UpgradeReport.css
........\........\....................\UpgradeReport.xslt
........\........\....................\UpgradeReport_Minus.gif
........\........\....................\UpgradeReport_Plus.gif
........\........\OpenGL_1\bin\Debug\Xyz
........\........\........\obj\Debug\Refactor
........\........\........\...\.....\TempPE
........\........\Backup\OpenGL_1\Properties
........\........\OpenGL_1\bin\Debug
........\........\........\...\Release
........\........\........\obj\Debug
........\........\Backup\OpenGL_1
........\........\OpenGL_1\bin
........\........\........\obj
........\........\........\Properties
........\........\Backup
........\........\OpenGL_1
........\........\_UpgradeReport_Files
........\OpenGL_1
点云读取
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