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doudizhu

  • Category : CSharp
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  • Update : 2015-09-22
  • Size : 9.24mb
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  • Author :lee***
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Introduction - If you have any usage issues, please Google them yourself
Landlords with 6603 sub-game winning numbers function, a good choice to download learning
Packet file list
(Preview for download)


6603欢乐斗地主带名牌无机器人
............................\GameProject.sln
............................\GameProject.suo
............................\客户端 D3D
............................\..........\CardControl.cpp
............................\..........\CardControl.h
............................\..........\DoubleControl.cpp
............................\..........\DoubleControl.h
............................\..........\GameClient.cpp
............................\..........\GameClient.h
............................\..........\GameClient.rc
............................\..........\GameClient.sln
............................\..........\GameClient.vcproj
............................\..........\GameClientEngine.cpp
............................\..........\GameClientEngine.h
............................\..........\GameClientView.cpp
............................\..........\GameClientView.h
............................\..........\GameLogic.cpp
............................\..........\GameLogic.h
............................\..........\HistoryRecord.cpp
............................\..........\HistoryRecord.h
............................\..........\ReadMe.txt
............................\..........\Release_Unicode
............................\..........\...............\BuildLog.htm
............................\..........\...............\flash.tlh
............................\..........\...............\flash.tli
............................\..........\Res
............................\..........\Res.rar
............................\..........\resource.h
............................\..........\Res\ADD_DOUBLE.PNG
............................\..........\...\BACK_CARD_TIME.png
............................\..........\...\BACK_CARD_TYPE.png
............................\..........\...\BACK_MUSIC.wav
............................\..........\...\BANKER_CARD_BACK.png
............................\..........\...\BANKER_FLAG.png
............................\..........\...\BANKER_INFO.wav
............................\..........\...\BASE_DOUBLE.png
............................\..........\...\BEI_TOU.png
............................\..........\...\BOMB.wav
............................\..........\...\BOY
............................\..........\...\...\ADD_DOUBLE.wav
............................\..........\...\...\BOMB_CARD.wav
............................\..........\...\...\CALL_BANKER.wav
............................\..........\...\...\DOUBLE.wav
............................\..........\...\...\DOUBLE_LINE.wav
............................\..........\...\...\FOUR_TAKE_ONE.wav
............................\..........\...\...\FOUR_TAKE_TWO.wav
............................\..........\...\...\MISSILE_CARD.wav
............................\..........\...\...\NO_ADD_DOUBLE.wav
............................\..........\...\...\NO_CALL_BANKER.wav
............................\..........\...\...\NO_ROD_BANKER.wav
............................\..........\...\...\OUT_CARD.wav
............................\..........\...\...\PASS_CARD.wav
............................\..........\...\...\ROD_BANKER.wav
............................\..........\...\...\SINGLE_1.wav
............................\..........\...\...\SINGLE_10.wav
............................\..........\...\...\SINGLE_11.wav
............................\..........\...\...\SINGLE_12.wav
............................\..........\...\...\SINGLE_13.wav
............................\..........\...\...\SINGLE_14.wav
............................\..........\...\...\SINGLE_15.wav
............................\..........\...\...\SINGLE_2.wav
............................\..........\...\...\SINGLE_3.wav
............................\..........\...\...\SINGLE_4.wav
............................\..........\...\...\SINGLE_5.wav
............................\..........\...\...\SINGLE_6.wav
............................\..........\...\...\SINGLE_7.wav
............................\..........\...\...\SINGLE_8.wav
............................\..........\...\...\SINGLE_9.wav
............................\..........\...\...\SINGLE_LINE.wav
..
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