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AStart-algorithm-for-path-planning

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  • Update : 2016-10-11
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A* algorithm for path planning, high readable, write by foreigners
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AStart algorithm for path planning\a star pathfinder v. 1.92\Blitz Basic Version\Astar Demo 1 - Basics.bb
..................................\.........................\...................\Astar Demo 2 - Smiley and Chaser.bb
..................................\.........................\...................\includes\aStarLibrary - Demo 1 (do not use).bb
..................................\.........................\...................\........\aStarLibrary.bb
..................................\.........................\...................\more demos\Demo 3 - 4-way pathfinder.bb
..................................\.........................\...................\..........\Demo 4a - Collision Detection (loop based).bb
..................................\.........................\...................\..........\Demo 4b - Collision Detection (time based).bb
..................................\.........................\...................\..........\Demo 5 - Group Movement.bb
..................................\.........................\...................\..........\includes\aStarLibrary - Demo 3 (4 way).bb
..................................\.........................\...................\..........\........\aStarLibrary - Demo 4a (loop based).bb
..................................\.........................\...................\..........\........\aStarLibrary - Demo 4b (time based).bb
..................................\.........................\...................\..........\........\aStarLibrary - Demo 5.bb
..................................\.........................\...................\..........\........\shared functions.bb
..................................\.........................\...................\..........\myTerrainData - demo 4.dat
..................................\.........................\...................\..........\myTerrainData - demo 5.dat
..................................\.........................\Graphics\arrow1.bmp
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