Introduction - If you have any usage issues, please Google them yourself
Use VC++ Realize collision detection algorithms. One assumption that particles are elliptical.
Packet : 105230333collision_detection.rar filelist
SOURCE\3DUtils.cpp
SOURCE\3DUtils.h
SOURCE\Clip.cpp
SOURCE\Clip.h
SOURCE\Collision.cpp
SOURCE\Collision.h
SOURCE\Common.h
SOURCE\Font.cpp
SOURCE\Font.h
SOURCE\LOGGER.CPP
SOURCE\LOGGER.H
SOURCE\OctMap.cpp
SOURCE\OctMap.h
SOURCE\Primitive.h
SOURCE\RayPlaneLine.h
SOURCE\Release
SOURCE\Render.cpp
SOURCE\Render.h
SOURCE\RES\Viewer.ico
SOURCE\RES\Viewer.rc2
SOURCE\RES
SOURCE\Resource.h
SOURCE\StdAfx.cpp
SOURCE\StdAfx.h
SOURCE\TMap.cpp
SOURCE\TMap.h
SOURCE\Vertex.h
SOURCE\Viewer.clw
SOURCE\Viewer.cpp
SOURCE\Viewer.dsp
SOURCE\Viewer.dsw
SOURCE\Viewer.h
SOURCE\Viewer.ncb
SOURCE\Viewer.opt
SOURCE\Viewer.rc
SOURCE\ViewerDlg.cpp
SOURCE\ViewerDlg.h
SOURCE\VMath.h
SOURCE\winDIB.cpp
SOURCE\winDIB.h
SOURCE