Introduction - If you have any usage issues, please Google them yourself
A simulated source movement, see the specific code, adapted to the military simulation programming.
Packet : 103244819strike.rar filelist
strike\Doctrine.cpp
strike\Doctrine.h
strike\DoctrineException.h
strike\DoctrineLog.cpp
strike\DoctrineLog.h
strike\FlowChart.cpp
strike\FlowChart.h
strike\HandlerAction.cpp
strike\HandlerAction.h
strike\HandlerPredicate.cpp
strike\HandlerPredicate.h
strike\StateMachine.cpp
strike\StateMachine.h
strike\StateMachine_StrikeDoctrine.cpp
strike\StateMachine_StrikeDoctrine.h
strike\StateMap.cpp
strike\StateMap.h
strike\StateObject.cpp
strike\StateObject.h
strike\State_Climb.cpp
strike\State_Climb.h
strike\State_Final.cpp
strike\State_Final.h
strike\State_FireAndSwoop.cpp
strike\State_FireAndSwoop.h
strike\State_StartDoctrine.cpp
strike\State_StartDoctrine.h
strike\stdafx.cpp
strike\stdafx.h
strike\StrikeDoctrine.dat
strike\StrikeDoctrine.sln
strike\StrikeDoctrine.vcproj
strike\SubDoctrine.cpp
strike\SubDoctrine.h
strike\TransRule.cpp
strike\TransRule.h
strike\TransRule_Climb2FireAndSwoop.cpp
strike\TransRule_Climb2FireAndSwoop.h
strike\TransRule_FireAndSwoop2Final.cpp
strike\TransRule_FireAndSwoop2Final.h
strike\TransRule_StartDoctrine2Climb.cpp
strike\TransRule_StartDoctrine2Climb.h
strike\TypeDefine.h
strike