Introduction - If you have any usage issues, please Google them yourself
I have written the most basic A* algorithm, the use of STL. While efficiency is not high (the actual application can be binary heap or assembly language code to prepare the key to improve efficiency), however simple, and can directly see the nature of A* algorithm. Through the left mouse button and the right to control the starting point and target points.
Packet : 111186757astar.rar filelist
AStar\AStar.vcproj
AStar\AStar.ncb
AStar\ReadMe.txt
AStar\stdafx.h
AStar\stdafx.cpp
AStar\AStar.cpp
AStar\AStar.rc
AStar\AStar.aps
AStar\AStar.h
AStar\small.ico
AStar\AStar.ico
AStar\AStar.sln
AStar\AStar.suo
AStar\Snap2.bmp
AStar\box.bmp
AStar\sp1.dat
AStar\b1.bmp
AStar\a1.bmp
AStar\PathFinder.h
AStar\PathFinder.cpp
AStar\ball.bmp
AStar\ballmask.bmp
AStar\wall.bmp
AStar\Resource.h
AStar\Bmp.h
AStar\Bmp.cpp
AStar\AStar.exe
AStar