Introduction - If you have any usage issues, please Google them yourself
Packet : 77433624supermario.zip filelist
bitmap.h
bright.pal
darken.pal
game.cpp
game.h
gpl.txt
graphics/
graphics/bullet.bmp
graphics/coin.bmp
graphics/debris.bmp
graphics/Debug/
graphics/explode.bmp
graphics/flower.bmp
graphics/ghost.bmp
graphics/mushroom.bmp
graphics/player.bmp
graphics/Release/
graphics/tile.bmp
graphics/turtle.bmp
input.h
level/
level/level1.dat
level/level2.dat
linux/
linux/bitmap.cpp
linux/input.cpp
linux/main.cpp
linux/Makefile
linux/mytime.cpp
MapEdit/
MapEdit.exe
MapEdit/Debug/
MapEdit/GhostList.cpp
MapEdit/GhostList.h
MapEdit/MainFrm.cpp
MapEdit/MainFrm.h
MapEdit/MapEdit.clw
MapEdit/MapEdit.cpp
MapEdit/MapEdit.dsp
MapEdit/MapEdit.h
MapEdit/MapEdit.rc
MapEdit/MapEditDoc.cpp
MapEdit/MapEditDoc.h
MapEdit/MapEditView.cpp
MapEdit/MapEditView.h
MapEdit/MapWidthDlg.cpp
MapEdit/MapWidthDlg.h
MapEdit/ObjectTypeDlg.cpp
MapEdit/ObjectTypeDlg.h
MapEdit/Release/
MapEdit/res/
MapEdit/resource.h
MapEdit/res/ghost1.bmp
MapEdit/res/ghost2.bmp
MapEdit/res/ghost3.bmp
MapEdit/res/MapEdit.ico
MapEdit/res/MapEdit.rc2
MapEdit/res/MapEditDoc.ico
MapEdit/res/tile.bmp
MapEdit/res/Toolbar.bmp
MapEdit/StdAfx.cpp
MapEdit/StdAfx.h
Mario.exe
mytime.h
plane.cpp
plane.h
Readme.txt
sound/
sound.h
sound/back1.mid
sound/back2.mid
sprite.cpp
sprite.h
type.h
win32/
win32/Bitmap.cpp
win32/Debug/
win32/Input.cpp
win32/Mario.dsp
win32/Mario.dsw
win32/mario.ico
win32/Mario.rc
win32/mytime.cpp
win32/Release/
win32/resource.h
win32/Sound.cpp
win32/wavread.cpp
win32/wavread.h
win32/winmain.cpp