Introduction - If you have any usage issues, please Google them yourself
Opengl-based 3-D display system using a custom format point cloud. Png surface using a custom format. Mesh
Packet : 63535288myviewdlg.rar filelist
MyViewDlg\nrutil.h
MyViewDlg\MyViewDlg.opt
MyViewDlg\MyViewDlg.dsp
MyViewDlg\PointModel.cpp
MyViewDlg\MyViewDlgDlg.h
MyViewDlg\globalvalue.h
MyViewDlg\MyViewDlg.clw
MyViewDlg\ReadMe.txt
MyViewDlg\MyViewDlg.cpp
MyViewDlg\MyViewDlg.h
MyViewDlg\Matrix.cpp
MyViewDlg\nrutil.cpp
MyViewDlg\Recipes.cpp
MyViewDlg\StdAfx.h
MyViewDlg\StdAfx.cpp
MyViewDlg\res\MyViewDlg.rc2
MyViewDlg\res\MyViewDlg.ico
MyViewDlg\Matrix.h
MyViewDlg\Recipes.h
MyViewDlg\MyViewDlgDlg.cpp
MyViewDlg\RenderTheScene.cpp
MyViewDlg\MyViewDlg.dsw
MyViewDlg\MyViewDlg.ncb
MyViewDlg\RenderTheScene.h
MyViewDlg\MyViewDlg.plg
MyViewDlg\lib\triangle.lib
MyViewDlg\lib\glut.lib
MyViewDlg\lib\glut32.lib
MyViewDlg\lib\glut32.dll
MyViewDlg\lib\glut.dll
MyViewDlg\Resource.h
MyViewDlg\MyViewDlg.aps
MyViewDlg\MyViewDlg.rc
MyViewDlg\include\ANN.cpp
MyViewDlg\include\ANN.h
MyViewDlg\include\ANNperf.h
MyViewDlg\include\ANNx.h
MyViewDlg\include\bd_pr_search.cpp
MyViewDlg\include\bd_search.cpp
MyViewDlg\include\bd_tree.cpp
MyViewDlg\include\bd_tree.h
MyViewDlg\include\BitMapImage.h
MyViewDlg\include\brute.cpp
MyViewDlg\include\color.h
MyViewDlg\include\coord.h
MyViewDlg\include\corner.h
MyViewDlg\include\cylinder.h
MyViewDlg\include\edge.h
MyViewDlg\include\face.h
MyViewDlg\include\faq.html
MyViewDlg\include\filter.h
MyViewDlg\include\frames.h
MyViewDlg\include\GeomShape.h
MyViewDlg\include\globals.h
MyViewDlg\include\gsl-1.5.tar.gz
MyViewDlg\include\info.h
MyViewDlg\include\kd_pr_search.cpp
MyViewDlg\include\kd_pr_search.h
MyViewDlg\include\kd_search.cpp
MyViewDlg\include\kd_search.h
MyViewDlg\include\kd_split.cpp
MyViewDlg\include\kd_split.h
MyViewDlg\include\kd_tree.cpp
MyViewDlg\include\kd_tree.h
MyViewDlg\include\kd_util.cpp
MyViewDlg\include\kd_util.h
MyViewDlg\include\line.h
MyViewDlg\include\linkedlist.cpp
MyViewDlg\include\Makefile
MyViewDlg\include\mesh.h
MyViewDlg\include\mf_adder.h
MyViewDlg\include\params.h
MyViewDlg\include\Parser.h
MyViewDlg\include\perf.cpp
MyViewDlg\include\protos.h
MyViewDlg\include\pr_queue.h
MyViewDlg\include\pr_queue_k.h
MyViewDlg\include\renderer.h
MyViewDlg\include\routes.h
MyViewDlg\include\scene.h
MyViewDlg\include\SkinMagicLib.h
MyViewDlg\include\sphere.h
MyViewDlg\include\vnNormalCalc.h
MyViewDlg\include\Vr.h
MyViewDlg\include\vrAnimationNode.h
MyViewDlg\include\vrAuxDecomposeShapes.h
MyViewDlg\include\vrAuxMatrix.h
MyViewDlg\include\vrField.h
MyViewDlg\include\vrIndexedFaceSet.h
MyViewDlg\include\vrNode.h
MyViewDlg\include\vrtreeval.h
MyViewDlg\include\win32_values.h
MyViewDlg\include\wrl.h
MyViewDlg\include\vrAuxTri.h
MyViewDlg\include\gl\fgl.h
MyViewDlg\include\gl\fglu.h
MyViewDlg\include\gl\fglut.h
MyViewDlg\include\gl\glsmap.h
MyViewDlg\include\gl\glut.h
MyViewDlg\include\gl\tube.h
MyViewDlg\include\extern\filter.h
MyViewDlg\include\extern\frames.h
MyViewDlg\include\extern\GeomShape.h
MyViewDlg\include\extern\mf_adder.h
MyViewDlg\include\extern\Parser.h
MyViewDlg\include\extern\protos.h
MyViewDlg\include\extern\routes.h
MyViewDlg\include\extern\vnNormalCalc.h
MyViewDlg\include\extern\Vr.h
MyViewDlg\include\extern\vrAnimationNode.h
MyViewDlg\include\extern\vrAuxDecomposeShapes.h
MyViewDlg\include\extern\vrAuxMatrix.h
MyViewDlg\include\extern\vrField.h
MyViewDlg\include\extern\vrIndexedFaceSet.h
MyViewDlg\include\extern\vrNode.h
MyViewDlg\include\extern\vrtreeval.h
MyViewDlg\include\extern\wrl.h
MyViewDlg\include\extern\vrAuxTri.h
MyViewDlg\include\ANN\ANN.cpp
MyViewDlg\include\ANN\ANN.h
MyViewDlg\include\ANN\ANNperf.h
MyViewDlg\include\ANN\ANNx.h
MyViewDlg\include\ANN\bd_pr_search.cpp
MyViewDlg\include\ANN\bd_search.cpp
MyViewDlg\include\ANN\bd_tree.cpp
MyViewDlg\include\ANN\bd_tree.h
MyViewDlg\include\ANN\brute.cpp
MyViewDlg\include\ANN\kd_pr_search.cpp
MyViewDlg\include\ANN\kd_pr_search.h
MyViewDlg\include\ANN\kd_search.cpp
MyViewDlg\include\ANN\kd_search.h
MyViewDlg\include\ANN\kd_split.cpp
MyViewDlg\include\ANN\kd_split.h
MyViewDlg\include\ANN\kd_tree.cpp
MyViewDlg\include\ANN\kd_tree.h
MyViewDlg\include\ANN\kd_util.cpp
MyViewDlg\include\ANN\kd_util.h
MyViewDlg\include\ANN\Makefile
MyViewDlg\include\ANN\perf.cpp
MyViewDlg\include\ANN\pr_queue.h
MyViewDlg\include\ANN\pr_queue_k.h
MyViewDlg\include\ANN\win32_values.h
MyViewDlg\PointModel.h
MyViewDlg\include\ANN\Debug
MyViewDlg\include\Debug
MyViewDlg\include\gl
MyViewDlg\include\extern
MyViewDlg\include\ANN
MyViewDlg\res
MyViewDlg\Debug
MyViewDlg\lib
MyViewDlg\include
MyViewDlg